Implement a global SpriteObject update loop (#553)

* Implement `sprite_object_update_all`

* clang format

* Change update order

* tmp

* make it crash

* Fix bad address crash

* Address @MeirGavish's comments

* Tweaked card draw position further

* Tweaked card draw position further, again

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-17 19:26:53 -07:00
committed by GitHub
co-authored by MathisMartin31
parent d2cdc7af1b
commit c706a387a9
10 changed files with 27 additions and 44 deletions
-2
View File
@@ -589,8 +589,6 @@ void game_run_setup_on_init(void)
RUN_SETUP_DECK_SPRITE_T_Y
);
card_object_update(run_setup_deck);
/* Uncomment these lines when we figure out how to properly restore a game save
is_saved_game_valid = is_game_data_valid();
if (is_saved_game_valid)