Implement a global SpriteObject update loop (#553)
* Implement `sprite_object_update_all` * clang format * Change update order * tmp * make it crash * Fix bad address crash * Address @MeirGavish's comments * Tweaked card draw position further * Tweaked card draw position further, again --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -589,8 +589,6 @@ void game_run_setup_on_init(void)
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RUN_SETUP_DECK_SPRITE_T_Y
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);
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card_object_update(run_setup_deck);
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/* Uncomment these lines when we figure out how to properly restore a game save
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is_saved_game_valid = is_game_data_valid();
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if (is_saved_game_valid)
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