Implement a global SpriteObject update loop (#553)

* Implement `sprite_object_update_all`

* clang format

* Change update order

* tmp

* make it crash

* Fix bad address crash

* Address @MeirGavish's comments

* Tweaked card draw position further

* Tweaked card draw position further, again

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-18 04:26:53 +02:00
committed by GitHub
parent d2cdc7af1b
commit c706a387a9
10 changed files with 27 additions and 44 deletions
-5
View File
@@ -255,11 +255,6 @@ void joker_object_destroy(JokerObject** joker_object)
*joker_object = NULL;
}
void joker_object_update(JokerObject* joker_object)
{
sprite_object_update(joker_object->sprite_object);
}
void joker_object_shake(JokerObject* joker_object, mm_word sound_id)
{
sprite_object_shake(joker_object->sprite_object, sound_id);