Implement a global SpriteObject update loop (#553)
* Implement `sprite_object_update_all` * clang format * Change update order * tmp * make it crash * Fix bad address crash * Address @MeirGavish's comments * Tweaked card draw position further * Tweaked card draw position further, again --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -255,11 +255,6 @@ void joker_object_destroy(JokerObject** joker_object)
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*joker_object = NULL;
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}
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void joker_object_update(JokerObject* joker_object)
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{
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sprite_object_update(joker_object->sprite_object);
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}
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void joker_object_shake(JokerObject* joker_object, mm_word sound_id)
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{
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sprite_object_shake(joker_object->sprite_object, sound_id);
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