first commit

This commit is contained in:
cellos51
2025-01-31 17:42:09 -05:00
commit cac321a325
15 changed files with 756 additions and 0 deletions
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#ifndef CARD_H
#define CARD_H
#include <tonc.h>
#include "sprite.h"
// Card suits
#define HEARTS 0
#define DIAMONDS 1
#define CLUBS 2
#define SPADES 2
// Card ranks
#define TWO 0
#define THREE 1
#define FOUR 2
#define FIVE 3
#define SIX 4
#define SEVEN 5
#define EIGHT 6
#define NINE 7
#define TEN 8
#define JACK 9
#define QUEEN 10
#define KING 11
#define ACE 12
typedef struct
{
u8 suit;
u8 rank;
} Card;
typedef struct
{
Card *card;
Sprite *sprite;
FIXED x, y; // position
FIXED vx, vy; // velocity
bool selected;
} CardObject;
// Card methods
Card *card_new(u8 suit, u8 rank);
void card_destroy(Card **card);
// CardObject methods
CardObject *card_object_new(Card *card);
void card_object_destroy(CardObject **card_object);
// Card functions
void card_init();
void card_update();
void card_draw();
// Hand functions
void hand_index(int index); // This makes the card at the given index the one that's being looked at
void hand_select(); // This lets the player select the card they're looking at for the next action
void hand_change_sort(); // This sorts the hand by suit or rank
#endif // CARD_H
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#ifndef GAME_H
#define GAME_H
// Game functions
void game_init();
void game_update();
#endif // GAME_H
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#ifndef SPRITE_H
#define SPRITE_H
#include <tonc.h>
typedef struct
{
OBJ_ATTR *obj;
OBJ_AFFINE *aff;
u32 tid, pb;
POINT pos;
} Sprite;
// Sprite methods
Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index);
Sprite *affine_sprite_new(u16 a0, u16 a1, u32 tid, u32 pb);
void sprite_destroy(Sprite **sprite);
INLINE void sprite_position(Sprite *sprite, int x, int y)
{
sprite->pos.x = x;
sprite->pos.y = y;
obj_set_pos(sprite->obj, x, y);
}
// Sprite functions
void sprite_init();
void sprite_draw();
#endif // SPRITE_H