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#include "game.h"
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#include <maxmod.h>
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#include <tonc.h>
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#include <string.h>
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#include "sprite.h"
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#include "card.h"
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void game_init()
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{
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}
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void game_update()
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{
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static int timer = 0;
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timer++;
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if (timer % 12 == 0)
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{
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card_draw();
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}
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static int hand_index_selected = 0;
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if (key_hit(KEY_LEFT))
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{
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hand_index_selected++;
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hand_index(hand_index_selected);
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}
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if (key_hit(KEY_RIGHT))
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{
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hand_index_selected--;
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hand_index(hand_index_selected);
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}
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if (key_hit(KEY_A))
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{
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hand_select();
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}
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if (key_hit(KEY_SELECT))
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{
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hand_change_sort();
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}
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}
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