card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect.

This commit is contained in:
MeirGavish
2025-08-01 21:06:07 +03:00
parent 537ceb622f
commit cb835653f6
3 changed files with 5 additions and 5 deletions
+5 -5
View File
@@ -805,13 +805,13 @@ void hand_toggle_card_selection()
{
card_object_set_selected(hand[selection_x], false);
hand_selections--;
play_sfx(SFX_CARD_SELECT, MM_BASE_PITCH_RATE);
play_sfx(SFX_CARD_DESELECT, MM_BASE_PITCH_RATE);
}
else if (hand_selections < MAX_SELECTION_SIZE)
{
card_object_set_selected(hand[selection_x], true);
hand_selections++;
play_sfx(SFX_CARD_DESELECT, MM_BASE_PITCH_RATE);
play_sfx(SFX_CARD_SELECT, MM_BASE_PITCH_RATE);
}
}
@@ -830,9 +830,7 @@ void hand_deselect_all_cards()
if (any_cards_deselected)
{
// The sound effects are currently flipped
// TODO: Fix
play_sfx(SFX_CARD_SELECT, MM_BASE_PITCH_RATE);
play_sfx(SFX_CARD_DESELECT, MM_BASE_PITCH_RATE);
}
}
@@ -927,6 +925,8 @@ void game_round_init()
Rect blind_req_text_rect = BLIND_REQ_TEXT_RECT;
int blind_requirement = blind_get_requirement(current_blind, ante);
// TODO: Address Copilot review at
// https://github.com/cellos51/balatro-gba/pull/46#pullrequestreview-3045772903
char score_suffix = ' ';
if(blind_requirement >= 10000)
{