Refactor/blind select screen (#461)

Refactor Blind Select Screen.

Based on #363
---------

Co-authored-by: emiyl <me@emiyl.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Rickey
2026-05-06 00:56:59 -07:00
committed by GitHub
co-authored by emiyl Copilot Autofix powered by AI
parent 877bd09576
commit d01b1ba12d
15 changed files with 844 additions and 738 deletions
+10
View File
@@ -24,6 +24,16 @@
#define BLIND_TOKENS_PER_SPRITESHEET 2
#define BLIND_TOKEN_PALETTE_SIZE 8
// The sprites that display the blinds when in "GAME_BLIND_SELECT" state
// There are only 3 blinds per Ante, so we don't need more sprites than that
enum BlindTokens
{
SMALL_BLIND,
BIG_BLIND,
BOSS_BLIND,
NUM_BLINDS_PER_ANTE
};
// Order of the Blind sprites' colors as encoded in the files' palettes with Aseprite
enum BlindColorIndex
{