Refactor/blind select screen (#461)
Refactor Blind Select Screen. Based on #363 --------- Co-authored-by: emiyl <me@emiyl.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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emiyl
Copilot Autofix powered by AI
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@@ -24,6 +24,16 @@
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#define BLIND_TOKENS_PER_SPRITESHEET 2
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#define BLIND_TOKEN_PALETTE_SIZE 8
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// The sprites that display the blinds when in "GAME_BLIND_SELECT" state
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// There are only 3 blinds per Ante, so we don't need more sprites than that
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enum BlindTokens
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{
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SMALL_BLIND,
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BIG_BLIND,
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BOSS_BLIND,
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NUM_BLINDS_PER_ANTE
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};
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// Order of the Blind sprites' colors as encoded in the files' palettes with Aseprite
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enum BlindColorIndex
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{
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