Refactor/blind select screen (#461)
Refactor Blind Select Screen. Based on #363 --------- Co-authored-by: emiyl <me@emiyl.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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emiyl
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/**
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* @file blind_select.h
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*
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* @brief Blind select state functions
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*/
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#ifndef GAME_BLIND_SELECT_H
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#define GAME_BLIND_SELECT_H
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#include "blind.h"
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/**
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* @brief Change to the blind select background
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*/
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void game_blind_select_change_background(void);
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/**
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* @brief Blind select state initialization
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*/
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void game_blind_select_on_init(void);
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/**
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* @brief Blind select state update
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*/
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void game_blind_select_on_update(void);
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/**
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* @brief Blind select cleanup
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*/
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void game_blind_select_on_exit(void);
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void increment_blind(enum BlindState increment_reason);
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#endif // GAME_BLIND_SELECT_H
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