Refactor/blind select screen (#461)
Refactor Blind Select Screen. Based on #363 --------- Co-authored-by: emiyl <me@emiyl.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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co-authored by
emiyl
Copilot Autofix powered by AI
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877bd09576
commit
d01b1ba12d
+7
-4
@@ -1,9 +1,8 @@
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#ifndef GAME_H
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#define GAME_H
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#include "blind.h"
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#include "game/common_ui.h"
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#include "game_variables.h"
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#include "graphic_utils.h"
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#include <tonc.h>
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@@ -123,6 +122,7 @@ typedef struct ContainedHandTypes
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// clang-format on
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typedef void (*GameStateCallback)(void);
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typedef void (*SubStateActionFn)(void);
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typedef struct
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{
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@@ -163,8 +163,6 @@ void set_mult(u32 new_mult);
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void display_mult(void);
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void display_money(void);
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void set_retrigger(bool new_retrigger);
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enum BlindType get_current_blind(void);
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enum BlindType get_next_boss_blind(void);
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u32 get_rand(void);
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@@ -179,4 +177,9 @@ void game_start(void);
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// old system incrementally and without losing functionality.
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void change_background_legacy(enum BackgroundId id);
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void display_round(void);
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void reset_top_left_panel_bottom_row(void);
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void reset_background(void);
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#endif // GAME_H
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