Refactor/blind select screen (#461)
Refactor Blind Select Screen. Based on #363 --------- Co-authored-by: emiyl <me@emiyl.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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emiyl
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@@ -6,6 +6,8 @@
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#ifndef GAME_VARIABLES_H
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#define GAME_VARIABLES_H
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#include "blind.h"
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#include <tonc.h>
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#define GAME_SPEED_MIN 1
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@@ -41,6 +43,12 @@ typedef struct
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int ante;
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int money;
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// Blind variables
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enum BlindType current_blind;
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enum BlindType next_boss_blind;
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enum BlindState blinds_states[NUM_BLINDS_PER_ANTE];
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// Options variables
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// BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the
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