Refactor/blind select screen (#461)

Refactor Blind Select Screen.

Based on #363
---------

Co-authored-by: emiyl <me@emiyl.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Rickey
2026-05-06 00:56:59 -07:00
committed by GitHub
co-authored by emiyl Copilot Autofix powered by AI
parent 877bd09576
commit d01b1ba12d
15 changed files with 844 additions and 738 deletions
+8
View File
@@ -6,6 +6,8 @@
#ifndef GAME_VARIABLES_H
#define GAME_VARIABLES_H
#include "blind.h"
#include <tonc.h>
#define GAME_SPEED_MIN 1
@@ -41,6 +43,12 @@ typedef struct
int ante;
int money;
// Blind variables
enum BlindType current_blind;
enum BlindType next_boss_blind;
enum BlindState blinds_states[NUM_BLINDS_PER_ANTE];
// Options variables
// BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the