From d2cdc7af1be3bd4ec44ef6049ed29238d077b446 Mon Sep 17 00:00:00 2001 From: MeirGavish Date: Wed, 17 Jun 2026 04:23:00 +0300 Subject: [PATCH] Fixed argument on calls to obj_unhide (#562) --- source/game/blind_select.c | 2 +- source/game/round_end.c | 2 +- source/game/run_setup.c | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/source/game/blind_select.c b/source/game/blind_select.c index 388c812..6fce177 100644 --- a/source/game/blind_select.c +++ b/source/game/blind_select.c @@ -494,7 +494,7 @@ void game_blind_select_change_background(void) { for (int i = 0; i < NUM_BLINDS_PER_ANTE; i++) { - obj_unhide(blind_select_tokens[i]->obj, 0); + obj_unhide(blind_select_tokens[i]->obj, ATTR0_REG); } // Default y position for the blind select tokens. 12 is the amount of tiles the background diff --git a/source/game/round_end.c b/source/game/round_end.c index 5d925d6..6a5f7ff 100644 --- a/source/game/round_end.c +++ b/source/game/round_end.c @@ -118,7 +118,7 @@ static void game_round_end_start_expand_popup(void) static void game_round_end_display_finished_blind(void) { - obj_unhide(g_game_vars.round_end_blind_token->obj, 0); + obj_unhide(g_game_vars.round_end_blind_token->obj, ATTR0_REG); int current_ante = g_game_vars.ante; diff --git a/source/game/run_setup.c b/source/game/run_setup.c index f4541cd..2697b77 100644 --- a/source/game/run_setup.c +++ b/source/game/run_setup.c @@ -634,7 +634,7 @@ void game_run_setup_on_exit(void) static void choose_deck_substate_init(void) { // Show Deck sprite, name and TODO: description - obj_unhide(run_setup_deck->sprite_object->sprite->obj, 0); + obj_unhide(run_setup_deck->sprite_object->sprite->obj, ATTR0_AFF); print_deck_name(g_game_vars.deck, RUN_SETUP_DECK_NAME_TEXT_POS); print_deck_description(g_game_vars.deck, RUN_SETUP_DECK_DESC_TEXT_POS); @@ -1094,7 +1094,7 @@ static void resume_substate_init(void) tab_set_highlight(RUN_SETUP_TAB_RESUME); // Show Deck card sprite - obj_unhide(run_setup_deck->sprite_object->sprite->obj, 0); + obj_unhide(run_setup_deck->sprite_object->sprite->obj, ATTR0_AFF); } // COMMON BUTTONS