Add option to enable a more readable deck, suggestion by @Turro75 (#495)
* Options menu revamp * Implement readable card sprites * redraw characters to fix the original style * clang format * remove usage of UNDEFINED (-1) for unsigned values * typo * change save fix for something cleaner * remove dependency to game_variables.h from card.c * Make the palette look less silly ^^' * Address @ricfehr3's comments * clang format * quick rename * clang format --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
+90
-58
@@ -4,6 +4,7 @@
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#include "audio_utils.h"
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#include "background_options_menu_gfx.h"
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#include "button.h"
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#include "card.h"
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#include "game.h"
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#include "game/common_ui.h"
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#include "game_variables.h"
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@@ -39,23 +40,26 @@ enum OptionSpeedButtons
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#define MENU_BUTTON_MAIN_COLOR_PAL_IDX 1
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#define SAVE_BUTTON_MAIN_COLOR_PAL_IDX 3
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#define BACK_BUTTON_MAIN_COLOR_PAL_IDX 4
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#define SPEED_DOWN_BUTTON_OUTLINE_COLOR_PAL_IDX 5
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#define SPEED_BUTTON_OUTLINE_COLOR_PAL_IDX 6
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#define SPEED_UP_BUTTON_OUTLINE_COLOR_PAL_IDX 7
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#define CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX 8
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#define MUSIC_BUTTON_OUTLINE_COLOR_PAL_IDX 9
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#define SOUND_BUTTON_OUTLINE_COLOR_PAL_IDX 10
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#define SAVE_BUTTON_OUTLINE_COLOR_PAL_IDX 11
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#define BACK_BUTTON_OUTLINE_COLOR_PAL_IDX 12
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#define SPEED_DOWN_BUTTON_OUTLINE_COLOR_PAL_IDX 16
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#define SPEED_BUTTON_OUTLINE_COLOR_PAL_IDX 17
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#define SPEED_UP_BUTTON_OUTLINE_COLOR_PAL_IDX 18
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#define CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX 19
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#define READABLE_BUTTON_OUTLINE_COLOR_PAL_IDX 20
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#define MUSIC_BUTTON_OUTLINE_COLOR_PAL_IDX 21
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#define SOUND_BUTTON_OUTLINE_COLOR_PAL_IDX 22
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#define SAVE_BUTTON_OUTLINE_COLOR_PAL_IDX 23
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#define BACK_BUTTON_OUTLINE_COLOR_PAL_IDX 24
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// Define selection grid for the menu buttons
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static void game_speed_down_on_pressed(void);
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static void game_speed_up_on_pressed(void);
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static void high_contrast_on_pressed(void);
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static void more_readable_on_pressed(void);
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static void save_on_pressed(void);
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static void back_on_pressed(void);
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static int options_menu_return_upper_rows_size(void);
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static int options_menu_return_card_sprites_row_size(void);
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static int options_menu_return_bottom_row_size(void);
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static void options_menu_row_on_key_transit(SelectionGrid* selection_grid, Selection* selection);
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static bool game_speed_row_on_selection_changed(
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@@ -95,7 +99,7 @@ static SelectionGridRow options_menu_selection_rows[] = {
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},
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{
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HIGH_CONTRAST_ROW_IDX,
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options_menu_return_upper_rows_size,
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options_menu_return_card_sprites_row_size,
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regular_button_row_on_selection_changed,
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options_menu_row_on_key_transit,
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{.wrap = false}
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@@ -125,7 +129,10 @@ static SelectionGridRow options_menu_selection_rows[] = {
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static Button options_menu_buttons[NB_OPTIONS_ROWS][2] = {
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{{SPEED_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL}},
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{{CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, high_contrast_on_pressed, NULL}},
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{
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{CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, high_contrast_on_pressed, NULL},
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{READABLE_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, more_readable_on_pressed, NULL}
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},
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{{MUSIC_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL}},
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{{SOUND_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL}},
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{
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@@ -164,9 +171,12 @@ static const Rect OPTIONS_SPEED_VALUES[GAME_SPEED_MAX] = { { 3, 20, 4, 21
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{ 4, 22, 5, 23} };
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static const BG_POINT OPTIONS_SPEED_VALUE_DEST_POS = {14, 3};
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static const Rect OPTIONS_CONTRAST_VALUE_YES_SRC_RECT = { 1, 24, 4, 25};
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static const Rect OPTIONS_CONTRAST_VALUE_NO_SRC_RECT = { 6, 24, 9, 25};
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static const BG_POINT OPTIONS_CONTRAST_VALUE_DEST_POS = {13, 7};
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static const Rect OPTIONS_CONTRAST_CHECK_NO_SRC_RECT = { 0, 24, 1, 25};
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static const Rect OPTIONS_CONTRAST_CHECK_YES_SRC_RECT = { 2, 24, 3, 25};
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static const BG_POINT OPTIONS_CONTRAST_CHECK_DEST_POS = {14, 7};
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static const Rect OPTIONS_READABLE_CHECK_NO_SRC_RECT = { 4, 24, 5, 25};
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static const Rect OPTIONS_READABLE_CHECK_YES_SRC_RECT = { 6, 24, 7, 25};
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static const BG_POINT OPTIONS_READABLE_CHECK_DEST_POS = {21, 7};
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static const Rect OPTIONS_MUSIC_SLIDER_FULL_SRC = { 9, 20, 9, 20};
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static const Rect OPTIONS_MUSIC_SLIDER_MID_SRC = {10, 20, 10, 20};
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@@ -184,13 +194,13 @@ static const u8 OPTIONS_SOUND_SLIDER_SEGMENT_LENGTH = (OPTIONS_SOUND_
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/ VOLUME_OPTION_MAX;
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// Values in pixels
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static const BG_POINT OPTIONS_GAME_SPEED_TEXT_POS = { 82, 16};
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static const BG_POINT OPTIONS_HIGH_CONTRAST_TEXT_POS = { 40, 48};
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static const BG_POINT OPTIONS_MUSIC_VOLUME_TEXT_POS = { 56, 80};
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static const BG_POINT OPTIONS_MUSIC_VALUE_TEXT_POS = {160, 80};
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static const BG_POINT OPTIONS_SOUND_VOLUME_TEXT_POS = { 56, 104};
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static const BG_POINT OPTIONS_SOUND_VALUE_TEXT_POS = {160, 104};
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static const BG_POINT OPTIONS_BACK_SAVE_TEXT_POS = { 64, 136};
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static const BG_POINT OPTIONS_GAME_SPEED_TEXT_POS = { 82, 16};
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static const BG_POINT OPTIONS_CARD_SPRITES_TEXT_POS = { 72, 48};
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static const BG_POINT OPTIONS_MUSIC_VOLUME_TEXT_POS = { 56, 80};
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static const BG_POINT OPTIONS_MUSIC_VALUE_TEXT_POS = {160, 80};
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static const BG_POINT OPTIONS_SOUND_VOLUME_TEXT_POS = { 56, 104};
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static const BG_POINT OPTIONS_SOUND_VALUE_TEXT_POS = {160, 104};
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static const BG_POINT OPTIONS_BACK_SAVE_TEXT_POS = { 64, 136};
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// clang-format on
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#define GAME_SPEED_ARROW_HIGHLIGHT_DURATION 10
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@@ -212,8 +222,21 @@ static void disable_all_outlines_except_self(Selection sel_btn)
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for (int j = 0; j < NB_OPTIONS_ROWS; j++)
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{
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int nb_buttons_in_row = (j == SAVE_BACK_ROW_IDX) ? options_menu_return_bottom_row_size()
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: options_menu_return_upper_rows_size();
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int nb_buttons_in_row;
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switch (j)
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{
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case HIGH_CONTRAST_ROW_IDX:
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nb_buttons_in_row = options_menu_return_card_sprites_row_size();
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break;
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case SAVE_BACK_ROW_IDX:
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nb_buttons_in_row = options_menu_return_bottom_row_size();
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break;
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default:
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nb_buttons_in_row = options_menu_return_upper_rows_size();
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break;
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}
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for (int i = 0; i < nb_buttons_in_row; i++)
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{
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button_set_highlight(&options_menu_buttons[j][i], i == sel_btn.x && j == sel_btn.y);
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@@ -224,29 +247,16 @@ static void disable_all_outlines_except_self(Selection sel_btn)
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static void update_game_speed_button_graphics()
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{
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// check if need to disable game speed arrows
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if (g_game_vars.game_speed == GAME_SPEED_MIN)
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{
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main_bg_se_copy_rect(
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OPTIONS_SPEED_DOWN_DISABLED_BTN_SRC_RECT,
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OPTIONS_SPEED_DOWN_BTN_DEST_POS
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);
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}
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else
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{
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main_bg_se_copy_rect(
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OPTIONS_SPEED_DOWN_ACTIVE_BTN_SRC_RECT,
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OPTIONS_SPEED_DOWN_BTN_DEST_POS
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);
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}
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if (g_game_vars.game_speed == GAME_SPEED_MAX)
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{
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main_bg_se_copy_rect(OPTIONS_SPEED_UP_DISABLED_BTN_SRC_RECT, OPTIONS_SPEED_UP_BTN_DEST_POS);
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}
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else
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{
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main_bg_se_copy_rect(OPTIONS_SPEED_UP_ACTIVE_BTN_SRC_RECT, OPTIONS_SPEED_UP_BTN_DEST_POS);
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}
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Rect speed_down_btn_tiles = (g_game_vars.game_speed == GAME_SPEED_MIN)
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? OPTIONS_SPEED_DOWN_DISABLED_BTN_SRC_RECT
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: OPTIONS_SPEED_DOWN_ACTIVE_BTN_SRC_RECT;
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main_bg_se_copy_rect(speed_down_btn_tiles, OPTIONS_SPEED_DOWN_BTN_DEST_POS);
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Rect speed_up_btn_tiles = (g_game_vars.game_speed == GAME_SPEED_MAX)
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? OPTIONS_SPEED_UP_DISABLED_BTN_SRC_RECT
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: OPTIONS_SPEED_UP_ACTIVE_BTN_SRC_RECT;
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main_bg_se_copy_rect(speed_up_btn_tiles, OPTIONS_SPEED_UP_BTN_DEST_POS);
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main_bg_se_copy_rect(
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OPTIONS_SPEED_VALUES[g_game_vars.game_speed - 1],
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@@ -254,16 +264,18 @@ static void update_game_speed_button_graphics()
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);
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}
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static void update_high_contrast_button_graphics()
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static void update_high_contrast_button_graphics(void)
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{
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if (g_game_vars.high_contrast)
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{
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main_bg_se_copy_rect(OPTIONS_CONTRAST_VALUE_YES_SRC_RECT, OPTIONS_CONTRAST_VALUE_DEST_POS);
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}
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else
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{
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main_bg_se_copy_rect(OPTIONS_CONTRAST_VALUE_NO_SRC_RECT, OPTIONS_CONTRAST_VALUE_DEST_POS);
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}
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Rect contrast_btn_tiles = (get_cards_high_contrast()) ? OPTIONS_CONTRAST_CHECK_YES_SRC_RECT
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: OPTIONS_CONTRAST_CHECK_NO_SRC_RECT;
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main_bg_se_copy_rect(contrast_btn_tiles, OPTIONS_CONTRAST_CHECK_DEST_POS);
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}
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static void update_more_readable_button_graphics(void)
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{
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Rect readable_btn_tiles = (get_cards_more_readable()) ? OPTIONS_READABLE_CHECK_YES_SRC_RECT
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: OPTIONS_READABLE_CHECK_NO_SRC_RECT;
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main_bg_se_copy_rect(readable_btn_tiles, OPTIONS_READABLE_CHECK_DEST_POS);
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}
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static void update_volume_slider_graphics(enum OptionButtonRows sel_row)
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@@ -360,9 +372,9 @@ void game_options_menu_change_background(void)
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TTE_WHITE_PB
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);
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tte_printf(
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"#{P:%d,%d; cx:0x%X000}High Contrast Cards",
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OPTIONS_HIGH_CONTRAST_TEXT_POS.x,
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OPTIONS_HIGH_CONTRAST_TEXT_POS.y,
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"#{P:%d,%d; cx:0x%X000}Card Sprites",
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OPTIONS_CARD_SPRITES_TEXT_POS.x,
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OPTIONS_CARD_SPRITES_TEXT_POS.y,
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TTE_WHITE_PB
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);
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tte_printf(
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@@ -396,6 +408,7 @@ void game_options_menu_on_init(void)
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// Do an update on the first frame
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update_game_speed_button_graphics();
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update_high_contrast_button_graphics();
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update_more_readable_button_graphics();
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update_volume_slider_graphics(MUSIC_VOLUME_ROW_IDX);
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update_volume_slider_graphics(SOUND_VOLUME_ROW_IDX);
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}
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@@ -442,10 +455,19 @@ static void game_speed_up_on_pressed(void)
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*/
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static void high_contrast_on_pressed(void)
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{
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g_game_vars.high_contrast = (g_game_vars.high_contrast == 1) ? false : true;
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set_cards_high_contrast(!get_cards_high_contrast());
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update_high_contrast_button_graphics();
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}
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/**
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* @brief Handles input for the more readable card toggle button and nothing more.
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*/
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static void more_readable_on_pressed(void)
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{
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set_cards_more_readable(!get_cards_more_readable());
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update_more_readable_button_graphics();
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}
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/**
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* @brief Handles input for the Save button.
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*/
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@@ -465,7 +487,7 @@ static void back_on_pressed(void)
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}
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/**
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* @brief Gives the width of upper options menu rows in selection grid.
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* @brief Gives the width of normal options rows in selection grid.
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*
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* @returns 1
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*/
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@@ -474,6 +496,16 @@ static int options_menu_return_upper_rows_size(void)
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return 1;
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}
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/**
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* @brief Gives the width of Card Sprites options row in selection grid.
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*
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* @returns 2
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*/
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static int options_menu_return_card_sprites_row_size(void)
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{
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return 2;
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}
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/**
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* @brief Gives the width of the Save and Back buttons' row.
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*
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