Refactor/shop (#475)
* initial commit, DOES NOT COMPILE * Rename joker interactions file to `joker_row` * IT'S WORKIIING (now to make it pretty lol) * fixed rebase issues * fix rebase + undo state machine changes * Document shop state functions * clang format * fix reroll cost not appearing on shop init * Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes * Resolve weird defines/include order issue * clang format * Implement suggestions from @ricfehr3 * clang format * clang format * fix rebase * Implement sugegstions from @ricfehr3 * Refactored shop to use the Button struct * missed some memsets --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -6,7 +6,7 @@ DEF_STATE_INFO(GAME_STATE_OPTIONS_MENU, game_options_menu_on_init, game_options
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DEF_STATE_INFO(GAME_STATE_GAME_START, noop, game_start, noop )
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DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, noop )
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DEF_STATE_INFO(GAME_STATE_ROUND_END, game_round_end_on_init, game_round_end_on_update, game_round_end_on_exit )
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DEF_STATE_INFO(GAME_STATE_SHOP, noop, game_shop_on_update, game_shop_on_exit )
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DEF_STATE_INFO(GAME_STATE_SHOP, game_shop_on_init, game_shop_on_update, game_shop_on_exit )
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DEF_STATE_INFO(GAME_STATE_BLIND_SELECT, game_blind_select_on_init, game_blind_select_on_update, game_blind_select_on_exit)
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DEF_STATE_INFO(GAME_STATE_LOSE, game_lose_on_init, game_over_on_update, game_over_on_exit )
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DEF_STATE_INFO(GAME_STATE_WIN, game_win_on_init, game_over_on_update, game_over_on_exit )
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