Refactor/shop (#475)

* initial commit, DOES NOT COMPILE

* Rename joker interactions file to `joker_row`

* IT'S WORKIIING (now to make it pretty lol)

* fixed rebase issues

* fix rebase + undo state machine changes

* Document shop state functions

* clang format

* fix reroll cost not appearing on shop init

* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes

* Resolve weird defines/include order issue

* clang format

* Implement suggestions from @ricfehr3

* clang format

* clang format

* fix rebase

* Implement sugegstions from @ricfehr3

* Refactored shop to use the Button struct

* missed some memsets

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-05-15 18:36:19 -07:00
committed by GitHub
co-authored by MathisMartin31
parent b1c2b7f35e
commit d5d5a6fd6b
15 changed files with 1090 additions and 847 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ DEF_STATE_INFO(GAME_STATE_OPTIONS_MENU, game_options_menu_on_init, game_options
DEF_STATE_INFO(GAME_STATE_GAME_START, noop, game_start, noop )
DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, noop )
DEF_STATE_INFO(GAME_STATE_ROUND_END, game_round_end_on_init, game_round_end_on_update, game_round_end_on_exit )
DEF_STATE_INFO(GAME_STATE_SHOP, noop, game_shop_on_update, game_shop_on_exit )
DEF_STATE_INFO(GAME_STATE_SHOP, game_shop_on_init, game_shop_on_update, game_shop_on_exit )
DEF_STATE_INFO(GAME_STATE_BLIND_SELECT, game_blind_select_on_init, game_blind_select_on_update, game_blind_select_on_exit)
DEF_STATE_INFO(GAME_STATE_LOSE, game_lose_on_init, game_over_on_update, game_over_on_exit )
DEF_STATE_INFO(GAME_STATE_WIN, game_win_on_init, game_over_on_update, game_over_on_exit )