Refactor/shop (#475)

* initial commit, DOES NOT COMPILE

* Rename joker interactions file to `joker_row`

* IT'S WORKIIING (now to make it pretty lol)

* fixed rebase issues

* fix rebase + undo state machine changes

* Document shop state functions

* clang format

* fix reroll cost not appearing on shop init

* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes

* Resolve weird defines/include order issue

* clang format

* Implement suggestions from @ricfehr3

* clang format

* clang format

* fix rebase

* Implement sugegstions from @ricfehr3

* Refactored shop to use the Button struct

* missed some memsets

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-05-15 18:36:19 -07:00
committed by GitHub
co-authored by MathisMartin31
parent b1c2b7f35e
commit d5d5a6fd6b
15 changed files with 1090 additions and 847 deletions
+12
View File
@@ -1,6 +1,7 @@
#include "blind.h"
#include "blind_gfx.h"
#include "game.h"
#include "graphic_utils.h"
#include "list.h"
#include "stdbool.h"
@@ -9,6 +10,17 @@
#include <stdlib.h>
#include <tonc.h>
#define NORMAL_BLIND_PB 1
#define BOSS_BLIND_PB 2
#define BLIND_BASE_LAYER (MAX_HAND_SIZE + MAX_SELECTION_SIZE)
#define BLIND_SPRITE_OFFSET 16
#define BLIND_SPRITE_COPY_SIZE (BLIND_SPRITE_OFFSET * TILE_SIZE)
#define BLIND_TOKENS_PER_SPRITESHEET 2
#define BLIND_TOKEN_PALETTE_SIZE 8
static const unsigned int* blind_gfxTiles[] = {
#define DEF_BLIND_GFX(idx) blind_gfx##idx##Tiles,
#include "../include/def_blind_gfx_table.h"