Refactor/shop (#475)
* initial commit, DOES NOT COMPILE * Rename joker interactions file to `joker_row` * IT'S WORKIIING (now to make it pretty lol) * fixed rebase issues * fix rebase + undo state machine changes * Document shop state functions * clang format * fix reroll cost not appearing on shop init * Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes * Resolve weird defines/include order issue * clang format * Implement suggestions from @ricfehr3 * clang format * clang format * fix rebase * Implement sugegstions from @ricfehr3 * Refactored shop to use the Button struct * missed some memsets --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -1,6 +1,7 @@
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#include "blind.h"
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#include "blind_gfx.h"
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#include "game.h"
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#include "graphic_utils.h"
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#include "list.h"
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#include "stdbool.h"
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@@ -9,6 +10,17 @@
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#include <stdlib.h>
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#include <tonc.h>
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#define NORMAL_BLIND_PB 1
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#define BOSS_BLIND_PB 2
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#define BLIND_BASE_LAYER (MAX_HAND_SIZE + MAX_SELECTION_SIZE)
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#define BLIND_SPRITE_OFFSET 16
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#define BLIND_SPRITE_COPY_SIZE (BLIND_SPRITE_OFFSET * TILE_SIZE)
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#define BLIND_TOKENS_PER_SPRITESHEET 2
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#define BLIND_TOKEN_PALETTE_SIZE 8
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static const unsigned int* blind_gfxTiles[] = {
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#define DEF_BLIND_GFX(idx) blind_gfx##idx##Tiles,
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#include "../include/def_blind_gfx_table.h"
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