Remove unnecessary joker initialization in game_start and set game state to GAME_BLIND_SELECT
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+2
-2
@@ -1111,8 +1111,6 @@ void game_start()
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card_destroy(&main_menu_ace->card);
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card_destroy(&main_menu_ace->card);
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card_object_destroy(&main_menu_ace);
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card_object_destroy(&main_menu_ace);
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jokers_avialable_to_shop_init();
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hands = max_hands;
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hands = max_hands;
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discards = max_discards;
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discards = max_discards;
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@@ -1142,6 +1140,8 @@ void game_start()
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display_money(money); // Set the money display
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display_money(money); // Set the money display
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tte_printf("#{P:%d,%d; cx:0x%X000}%d#{cx:0x%X000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, TTE_YELLOW_PB, ante, TTE_WHITE_PB, MAX_ANTE); // Ante
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tte_printf("#{P:%d,%d; cx:0x%X000}%d#{cx:0x%X000}/%d", ANTE_TEXT_RECT.left, ANTE_TEXT_RECT.top, TTE_YELLOW_PB, ante, TTE_WHITE_PB, MAX_ANTE); // Ante
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game_set_state(GAME_BLIND_SELECT);
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}
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}
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static void game_playing_process_hand_select_input()
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static void game_playing_process_hand_select_input()
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