Refactor/main menu (#416)
* Add basic common_ui background gfx functions * Move game main menu to separate file * clang format * tmp commit basic docs * clang format * scope vars and cleanup * Quick consistency update. Finalize. This branch is based on: https://github.com/GBALATRO/balatro-gba/pull/363 Co-authored-by: emiyl <me@emiyl.com> * Simplify global struct * clang-format * Add clang-format to subdirs * Move timer definitions into their own file * clang-format * Fix action yml * docs * Update for PR * Move game start to a state * Remove lag switch * Remove GameVariables pointer for callbacks * Make game_vars a global * move declaration of game vars in header * Fix multiple game_vars * fix for pr * remove change_background in update again * clang format * Make bgCallbacks table static const --------- Co-authored-by: emiyl <me@emiyl.com>
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@@ -1,7 +1,8 @@
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// clang-format off
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// (stateEnum, on_init, on_update, on_exit)
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DEF_STATE_INFO(GAME_STATE_SPLASH_SCREEN, splash_screen_on_init, splash_screen_on_update, splash_screen_on_exit)
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DEF_STATE_INFO(GAME_STATE_MAIN_MENU, game_main_menu_on_init, game_main_menu_on_update, noop)
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DEF_STATE_INFO(GAME_STATE_MAIN_MENU, game_main_menu_on_init, game_main_menu_on_update, game_main_menu_on_exit)
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DEF_STATE_INFO(GAME_STATE_GAME_START, noop, game_start, noop)
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DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, noop)
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DEF_STATE_INFO(GAME_STATE_ROUND_END, noop, game_round_end_on_update, game_round_end_on_exit)
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DEF_STATE_INFO(GAME_STATE_SHOP, noop, game_shop_on_update, game_shop_on_exit)
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