Refactor/main menu (#416)
* Add basic common_ui background gfx functions * Move game main menu to separate file * clang format * tmp commit basic docs * clang format * scope vars and cleanup * Quick consistency update. Finalize. This branch is based on: https://github.com/GBALATRO/balatro-gba/pull/363 Co-authored-by: emiyl <me@emiyl.com> * Simplify global struct * clang-format * Add clang-format to subdirs * Move timer definitions into their own file * clang-format * Fix action yml * docs * Update for PR * Move game start to a state * Remove lag switch * Remove GameVariables pointer for callbacks * Make game_vars a global * move declaration of game vars in header * Fix multiple game_vars * fix for pr * remove change_background in update again * clang format * Make bgCallbacks table static const --------- Co-authored-by: emiyl <me@emiyl.com>
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@@ -6,6 +6,8 @@
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#ifndef GAME_VARIABLES_H
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#define GAME_VARIABLES_H
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#include <tonc.h>
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/**
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* @brief A central location for all game variables.
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*
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@@ -14,7 +16,8 @@
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*/
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typedef struct
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{
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s32 timer;
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u32 rng_seed;
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} GameVariables;
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extern GameVariables g_game_vars;
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