diff --git a/source/sprite.c b/source/sprite.c index feab6dc..d0faa7b 100644 --- a/source/sprite.c +++ b/source/sprite.c @@ -161,7 +161,6 @@ void sprite_object_update(SpriteObject* sprite_object) sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8; - sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played sprite_object->vrotation += (sprite_object->trotation - sprite_object->rotation) / 8; // Rotate the card when it's played