Adds XMult, Joker Stencil and Misprint (rebase)
This commit is contained in:
+5
-2
@@ -74,9 +74,12 @@ void game_update();
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// Utility functions for other files
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// Utility functions for other files
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typedef struct CardObject CardObject; // forward declaration, actually declared in card.h
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typedef struct CardObject CardObject; // forward declaration, actually declared in card.h
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CardObject **get_hand_array(void);
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typedef struct JokerObject JokerObject;
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CardObject **get_played_array(void);
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CardObject** get_hand_array(void);
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int get_hand_top(void);
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int get_hand_top(void);
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CardObject** get_played_array(void);
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int get_played_top(void);
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int get_played_top(void);
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JokerObject** get_jokers(void);
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int get_jokers_top(void);
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#endif // GAME_H
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#endif // GAME_H
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+1
-1
@@ -39,7 +39,7 @@ typedef struct
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bool processed;
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bool processed;
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} Joker;
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} Joker;
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typedef struct // copy of CardObject in card.h
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typedef struct JokerObject // copy of CardObject in card.h
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{
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{
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Joker *joker;
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Joker *joker;
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SpriteObject* sprite_object;
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SpriteObject* sprite_object;
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+27
-16
@@ -214,6 +214,31 @@ static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFI
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#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
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#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
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// Naming the stage where cards return from the discard pile to the deck "undiscard"
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// Naming the stage where cards return from the discard pile to the deck "undiscard"
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// get-functions, for other files to view game state (mainly for jokers)
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CardObject **get_hand_array(void) {
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return hand;
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}
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int get_hand_top(void) {
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return hand_top;
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}
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CardObject **get_played_array(void) {
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return played;
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}
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int get_played_top(void) {
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return played_top;
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}
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JokerObject **get_jokers(void) {
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return jokers;
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}
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int get_jokers_top(void) {
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return jokers_top;
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}
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// General functions
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// General functions
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void set_seed(int seed)
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void set_seed(int seed)
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{
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{
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@@ -290,22 +315,6 @@ void sort_cards()
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}
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}
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}
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}
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CardObject **get_hand_array(void) {
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return hand;
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}
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int get_hand_top(void) {
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return hand_top;
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}
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CardObject **get_played_array(void) {
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return played;
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}
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int get_played_top(void) {
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return played_top;
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}
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enum HandType hand_get_type()
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enum HandType hand_get_type()
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{
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{
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enum HandType res_hand_type = NONE;
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enum HandType res_hand_type = NONE;
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@@ -1813,6 +1822,8 @@ static void game_shop_create_items(JokerObject *shop_jokers[], bool first_time)
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}
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}
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u8 joker_id = random() % get_joker_registry_size();
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u8 joker_id = random() % get_joker_registry_size();
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// TODO: don't pick a joker that we already own
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// TODO: weight the random choice by joker rarity
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shop_jokers[i] = joker_object_new(joker_new(joker_id));
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shop_jokers[i] = joker_object_new(joker_new(joker_id));
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shop_jokers[i]->sprite_object->x = int2fx(120 + i * 32);
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shop_jokers[i]->sprite_object->x = int2fx(120 + i * 32);
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+6
-1
@@ -229,7 +229,7 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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{
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{
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*chips += joker_effect.chips;
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*chips += joker_effect.chips;
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*mult += joker_effect.mult;
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*mult += joker_effect.mult;
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// TODO: XMult
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*mult *= joker_effect.xmult > 0 ? joker_effect.xmult : 1; // if xmult is zero, DO NOT multiply by it
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*money += joker_effect.money;
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*money += joker_effect.money;
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// TODO: Retrigger
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// TODO: Retrigger
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@@ -247,6 +247,11 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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tte_set_special(0xE000); // Red
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
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}
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}
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else if (joker_effect.xmult > 0)
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{
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
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}
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else if (joker_effect.money > 0)
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else if (joker_effect.money > 0)
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{
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{
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tte_set_special(0xC000); // Yellow
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tte_set_special(0xC000); // Yellow
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@@ -1,7 +1,9 @@
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#include "joker.h"
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#include "joker.h"
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#include "util.h"
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#include "util.h"
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#include "hand_analysis.h"
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#include "hand_analysis.h"
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#include <stdlib.h>
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static const int JOKER_STENCIL_ID = 16;
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static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
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static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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JokerEffect effect = {0};
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@@ -184,6 +186,36 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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return effect;
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}
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}
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static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// +1 xmult per empty joker slot...
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int jokers_top = get_jokers_top();
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effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
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// ...and also each stencil_joker adds +1 xmult
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JokerObject** jokers = get_jokers();
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for (int i = 0; i < jokers_top; i++ )
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{
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if (jokers[i]->joker->id == JOKER_STENCIL_ID)
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effect.xmult++;
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}
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return effect;
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}
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static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.mult = random() % 24;
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return effect;
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}
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const JokerInfo joker_registry[] = {
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const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
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{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
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{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
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{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
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@@ -201,6 +233,8 @@ const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 4, devious_joker_effect },
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{ COMMON_JOKER, 4, devious_joker_effect },
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{ COMMON_JOKER, 4, crafty_joker_effect },
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{ COMMON_JOKER, 4, crafty_joker_effect },
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{ COMMON_JOKER, 5, half_joker_effect },
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{ COMMON_JOKER, 5, half_joker_effect },
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{ UNCOMMON_JOKER, 8, joker_stencil_effect },
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{ COMMON_JOKER, 4, misprint_joker_effect },
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};
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};
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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