Updated joker palette swapping system to reuse palettes when jokers are removed
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+7
-1
@@ -6,10 +6,16 @@
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#include "sprite.h"
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#include "card.h"
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#include "game.h"
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#include "graphic_utils.h"
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#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
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#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
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#define JOKER_BASE_PB 4 // Palette bank for the default jokers
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#define JOKER_BASE_PB 4 // The starting palette index for the jokers
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#define JOKER_LAST_PB (NUM_PALETTES - 1)
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// Currently allocating the rest of the palettes for the jokers.
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// This number needs to be decreased once we need to allocated palettes for other sprites
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// such as planet cards etc.
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#define JOKER_STARTING_LAYER 27
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#define BASE_EDITION 0
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+1
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@@ -8,7 +8,6 @@ typedef struct
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{
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OBJ_ATTR *obj;
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OBJ_AFFINE *aff;
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u32 tid, pb;
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POINT pos;
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} Sprite;
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@@ -44,6 +43,7 @@ INLINE void sprite_position(Sprite *sprite, int x, int y)
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// Sprite functions
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void sprite_init();
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void sprite_draw();
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int sprite_get_pb(const Sprite* sprite);
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// SpriteObject methods
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SpriteObject *sprite_object_new();
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