Updated joker palette swapping system to reuse palettes when jokers are removed
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@@ -8,7 +8,6 @@ typedef struct
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{
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OBJ_ATTR *obj;
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OBJ_AFFINE *aff;
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u32 tid, pb;
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POINT pos;
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} Sprite;
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@@ -44,6 +43,7 @@ INLINE void sprite_position(Sprite *sprite, int x, int y)
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// Sprite functions
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void sprite_init();
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void sprite_draw();
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int sprite_get_pb(const Sprite* sprite);
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// SpriteObject methods
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SpriteObject *sprite_object_new();
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