Updated joker palette swapping system to reuse palettes when jokers are removed

This commit is contained in:
MeirGavish
2025-08-04 10:18:33 +03:00
parent 9f9b557143
commit de672572b1
5 changed files with 67 additions and 23 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ static uint timer = 0; // This might already exist in libtonc but idk so i'm jus
static int game_speed = 1;
static int background = 0;
static enum GameState game_state = GAME_BLIND_SELECT; // The current game state, this is used to determine what the game is doing at any given time
static enum GameState game_state = GAME_SHOP; // The current game state, this is used to determine what the game is doing at any given time
static enum HandState hand_state = HAND_DRAW;
static enum PlayState play_state = PLAY_PLAYING;
static int state = 0; // General state variable, used for switch statements in each game state related function