Updated joker palette swapping system to reuse palettes when jokers are removed

This commit is contained in:
MeirGavish
2025-08-02 18:57:50 +03:00
parent 9f9b557143
commit de672572b1
5 changed files with 67 additions and 23 deletions
+49 -20
View File
@@ -39,16 +39,52 @@ static bool used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for j
// Maps the spritesheet index to the palette bank index allocated to it.
// Spritesheets that were not allocated are
static int* joker_spritesheet_pb_map;
static int joker_pb_num_sprite_users[JOKER_LAST_PB - JOKER_BASE_PB + 1] = { 0 };
static int get_num_spritesheets()
{
return (get_joker_registry_size() + NUM_JOKERS_PER_SPRITESHEET - 1) / NUM_JOKERS_PER_SPRITESHEET;
}
static int joker_get_spritesheet_idx(u8 joker_id)
{
return joker_id / NUM_JOKERS_PER_SPRITESHEET;
}
// TODO: This should be generalized so any sprite can have dynamic swapping
static void joker_pb_add_sprite_user(int pb)
{
joker_pb_num_sprite_users[pb - JOKER_BASE_PB]++;
}
static void joker_pb_remove_sprite_user(int pb)
{
int num_sprite_users = joker_pb_num_sprite_users[pb - JOKER_BASE_PB];
joker_pb_num_sprite_users[pb - JOKER_BASE_PB] = max(0, num_sprite_users - 1);
}
static int joker_pb_get_num_sprite_users(int joker_pb)
{
return joker_pb_num_sprite_users[joker_pb - JOKER_BASE_PB];
}
static int get_unused_joker_pb()
{
for (int i = 0; i < NUM_ELEM_IN_ARR(joker_pb_num_sprite_users); i++)
{
if (joker_pb_num_sprite_users[i] == 0)
{
return (i + JOKER_BASE_PB);
}
}
return UNDEFINED;
}
static int allocate_pb_if_needed(u8 joker_id)
{
int joker_spritesheet_idx = joker_id / NUM_JOKERS_PER_SPRITESHEET;
int joker_spritesheet_idx = joker_get_spritesheet_idx(joker_id);
int joker_pb = joker_spritesheet_pb_map[joker_spritesheet_idx];
if (joker_pb != UNDEFINED)
{
@@ -57,23 +93,9 @@ static int allocate_pb_if_needed(u8 joker_id)
}
// Allocate a new palette
joker_pb = int_arr_max(joker_spritesheet_pb_map, get_num_spritesheets());
joker_pb = get_unused_joker_pb();
if (joker_pb == UNDEFINED)
{
// This is the first palette loaded
joker_pb = JOKER_BASE_PB;
}
else
{
// The new palette bank is a 1 increment of the last allocated one
/* TODO: This doesn't account for removal, we need to address that,
* track sprite usage and remove palettes for unused sprites
*/
joker_pb = joker_pb + 1;
}
if (joker_pb == NUM_PALETTES)
{
// Ran out of palettes, default to base and pray
joker_pb = JOKER_BASE_PB;
@@ -129,7 +151,7 @@ Joker *joker_new(u8 id)
joker->id = id;
joker->modifier = BASE_EDITION; // TODO: Make this a parameter
joker->value = jinfo->base_value + edition_price_lut[joker->modifier]; // Base value + edition price
joker->value = jinfo->base_value + edition_price_lut[joker->modifier];
joker->rarity = jinfo->rarity;
joker->processed = false;
@@ -172,12 +194,13 @@ JokerObject *joker_object_new(Joker *joker)
int tile_index = JOKER_TID + (layer * JOKER_SPRITE_OFFSET);
int joker_spritesheet_idx = joker->id / NUM_JOKERS_PER_SPRITESHEET;
int joker_spritesheet_idx = joker_get_spritesheet_idx(joker->id);
int joker_idx = joker->id % NUM_JOKERS_PER_SPRITESHEET;
int joker_pb = allocate_pb_if_needed(joker->id);
joker_pb_add_sprite_user(joker_pb);
memcpy32(&tile_mem[4][tile_index], &joker_gfxTiles[joker_spritesheet_idx][joker_idx * TILE_SIZE * JOKER_SPRITE_OFFSET], TILE_SIZE * JOKER_SPRITE_OFFSET);
sprite_object_set_sprite
(
joker_object->sprite_object,
@@ -198,10 +221,16 @@ JokerObject *joker_object_new(Joker *joker)
void joker_object_destroy(JokerObject **joker_object)
{
if (*joker_object == NULL) return;
if (joker_object == NULL || *joker_object == NULL) return;
int layer = sprite_get_layer(joker_object_get_sprite(*joker_object)) - JOKER_STARTING_LAYER;
used_layers[layer] = false;
joker_pb_remove_sprite_user(sprite_get_pb(joker_object_get_sprite(*joker_object)));
if (joker_pb_get_num_sprite_users((sprite_get_pb(joker_object_get_sprite(*joker_object)))) == 0)
{
joker_spritesheet_pb_map[joker_get_spritesheet_idx((*joker_object)->joker->id)] = UNDEFINED;
}
sprite_object_destroy(&(*joker_object)->sprite_object); // Destroy the sprite
joker_destroy(&(*joker_object)->joker); // Destroy the joker
free(*joker_object);