Replace Malloc With Pools
This commit introduces an object pool and replaces instances of malloc with pools where sensible.
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#include "pool.h"
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void pool_clear_idx(PoolBitmap *bm, int idx) {
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u32 i = idx / POOL_BITS_PER_WORD; // word offset
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u32 b = idx % POOL_BITS_PER_WORD; // bit offset
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bm->w[i] &= ~((POOL_WORD_T)1 << b);
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}
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int pool_get_free_idx(PoolBitmap *bm) {
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for (u32 i = 0; i < bm->nwords; i++) {
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POOL_WORD_T inv = ~bm->w[i];
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// guard so we don't cal `ctz` with 0, since __builtin_ctz(0) is undefined
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// https://gcc.gnu.org/onlinedocs/gcc/Bit-Operation-Builtins.html#index-_005f_005fbuiltin_005fctz
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//
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// By using the bitwise inverse of the word, you can skip words that are full
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// quickly (where the value is 0 or 'false' since all bits are '1', or 'in use'). Any value greater
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// than 0 indicates there is a free slot. Then, when counting the trailing 0's, you can test very quickly
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// where the first free slot is. This operation prevents looping through every bit of filled flags, and
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// will instead operate only on the first word with free slots.
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if (inv) {
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int bit = __builtin_ctz(inv);
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bm->w[i] |= ((POOL_WORD_T)1 << bit);
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int idx = i * POOL_BITS_PER_WORD + bit;
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return idx;
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}
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}
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return -1;
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}
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