basic implementation of blind select screen
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+3
-3
@@ -14,7 +14,7 @@ void blinds_init()
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memcpy16(&pal_obj_mem[17], &small_blind_token_palette, sizeof(small_blind_token_palette) / 2);
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}
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int blind_get_requirement(enum BlindType type, int ante)
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int blind_get_requirement(int type, int ante)
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{
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if (ante < 0 || ante > MAX_ANTE)
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{
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@@ -34,7 +34,7 @@ int blind_get_requirement(enum BlindType type, int ante)
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}
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}
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int blind_get_reward(enum BlindType type)
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int blind_get_reward(int type)
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{
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switch (type)
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{
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@@ -49,7 +49,7 @@ int blind_get_reward(enum BlindType type)
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}
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}
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Sprite *blind_token_new(enum BlindType type, int x, int y, int sprite_index)
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Sprite *blind_token_new(int type, int x, int y, int sprite_index)
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{
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Sprite *sprite = NULL;
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