[Feature] Implement Joker descriptions in the Shop when holding B (#530)
* WIP * WIP * WIP * WIP * Tags are bugged but it's looking good * Centering is bugged, almost there * WIP * Fixed centeriiiing, yaaaay * good progress * add proper '\n' support * WIP descriptions * All descriptions are there ^^ * missing 9-patch for pretty display * WIP * fix rebase issues * Fix minor Run Setup screen issues * Almost done, only one fix to go * Aaaalmooost doooneeeee * make desc frame size adaptative * add rarity color and text * final cleanup * clang format * clang format * clang format * clang format * clang format * Fix Joker update loop index * Fix const and Bull description * Fix unwanted button SFX * fix tte colors * Add misprint description * Fix justified line length computation * Add safeguards to tag parsing loop * clang format * Fix Ante bugged display at boss blind end * Tweak suit colors * Final fixes * Simplified the way we print descriptions * simplify further * get rid of weird macro * Fix Onwed joker price when holding A after showing its description --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -18,9 +18,11 @@ static const BG_POINT HELD_JOKERS_POS = {108, 10};
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// Rects left top right bottom
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static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4};
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static const Rect POP_MENU_ANIM_RECT = {9, 7, 24, 31};
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static const Rect DECK_ANIM_RECT = {25, 14, 28, 23}; // Can be used for the Shop and Blind Select screen
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static const Rect TOP_LEFT_ITEM_SRC_RECT = {0, 20, 8, 25};
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static const Rect BLIND_REWARD_RECT = {40, 32, 64, 40};
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static const Rect BLIND_REQ_TEXT_RECT = {32, 24, 64, 32};
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static const Rect PLAYING_SCREEN_RECT = {72, 0, 240, 160};
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static const Rect HAND_SIZE_RECT = {128, 128, 152, 160}; // Seems to include both SELECT and PLAYING
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// clang-format on
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