Fix applying boss blind color twice (#49
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -103,8 +103,6 @@ typedef struct
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void blind_init();
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void blind_set_boss_graphics(const unsigned int* tiles, const u16* palette);
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u32 blind_get_requirement(enum BlindType type, int ante);
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int blind_get_reward(enum BlindType type);
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u16 blind_get_color(enum BlindType type, enum BlindColorIndex index);
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