Fix applying boss blind color twice (#49

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-05-20 18:59:17 -07:00
committed by GitHub
co-authored by MathisMartin31
parent 69403f059f
commit e3f680d6d0
3 changed files with 9 additions and 6 deletions
-2
View File
@@ -103,8 +103,6 @@ typedef struct
void blind_init();
void blind_set_boss_graphics(const unsigned int* tiles, const u16* palette);
u32 blind_get_requirement(enum BlindType type, int ante);
int blind_get_reward(enum BlindType type);
u16 blind_get_color(enum BlindType type, enum BlindColorIndex index);