Added move version (...)se_move_rect_1_tile_vert(), switched to use it in down pop-out animations, updated copy version, and removed my POP_MENU_ANIM_RECT UP/DOWN hack
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+29
-8
@@ -4,9 +4,10 @@
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#include "graphic_utils.h"
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const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN, SE_COL_LEN }; // TODO: LEN - 1 ...
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const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN, SE_COL_LEN };
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// Clips a rect of screenblock entries to a specified rect
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// The bounding rect is not required to be within screenblock boundaries
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static void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
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{
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rect->right = min(rect->right, bounding_rect->right);
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@@ -17,12 +18,20 @@ static void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
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// Can be unstaticed if needed
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// Clips a rect of screenblock entries to screenblock boundaries
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// The bounding rect is not required to be within screenblock boundaries
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static void clip_se_rect_to_screenblock(Rect* rect)
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{
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clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT);
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}
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// Clips a rect of screenblock entries to be within one step of
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// screenblock boundaries vertically (1 step from top, 1 step from bottom.
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static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect)
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{
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Rect bounding_rect = FULL_SCREENBLOCK_RECT;
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bounding_rect.top += 1;
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bounding_rect.bottom -= -1;
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clip_se_rect_to_bounding_rect(se_rect, &bounding_rect);
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}
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void main_bg_se_clear_rect(Rect se_rect)
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{
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@@ -37,6 +46,8 @@ void main_bg_se_clear_rect(Rect se_rect)
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}
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}
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
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{
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if (se_rect.left > se_rect.right
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@@ -46,10 +57,7 @@ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
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}
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// Clip to avoid read/write overflow of the screenblock
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Rect bounding_rect = FULL_SCREENBLOCK_RECT;
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bounding_rect.top = 1;
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bounding_rect.bottom = SE_COL_LEN - 1;
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clip_se_rect_to_bounding_rect(&se_rect, &bounding_rect);
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clip_se_rect_within_step_of_full_screen_vert(&se_rect);
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int start = (direction == SE_UP) ? se_rect.top : se_rect.bottom;
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int end = (direction == SE_UP) ? se_rect.bottom : se_rect.top;
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@@ -60,11 +68,24 @@ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
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&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * y],
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rect_width(&se_rect));
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}
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}
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if (direction == SE_DOWN)
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void main_bg_se_move_rect_1_tile_vert(Rect se_rect, int direction)
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{
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if (se_rect.left > se_rect.right
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|| (direction != SE_UP && direction != SE_DOWN))
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{
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memset16(&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * (end)], 0x0000, rect_width(&se_rect)); // This clears the top row when going down, or the bottom row when going up.
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return;
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}
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// Clip to avoid read/write overflow of the screenblock
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clip_se_rect_within_step_of_full_screen_vert(&se_rect);
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int end = (direction == SE_UP) ? se_rect.bottom : se_rect.top;
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main_bg_se_copy_rect_1_tile_vert(se_rect, direction);
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memset16(&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * (end)], 0x0000, rect_width(&se_rect));
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}
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void main_bg_se_copy_rect(Rect rect_to, Rect rect_from)
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