From e7a8e669cad7216e064bde777855a0dcab074ca3 Mon Sep 17 00:00:00 2001 From: cellos51 Date: Sat, 12 Jul 2025 23:40:14 -0400 Subject: [PATCH] Forgot to include boss blind functionality into background --- source/game.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/source/game.c b/source/game.c index 8face10..65fa248 100644 --- a/source/game.c +++ b/source/game.c @@ -385,7 +385,9 @@ void change_background(int id) } else if (current_blind == BOSS_BLIND) { - + int y_from = 27; + int y_to = 1; + memcpy16(&se_mem[MAIN_BG_SBB][32 * y_to], &se_mem[MAIN_BG_SBB][32 * y_from], 9); } // This would change the palette of the background to match the blind, but the backgroun doesn't use the blind token's exact colors so a different approach is required