Fixed main_bg_se_copy_rect(), exposed it, and used it in a few places
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@@ -35,6 +35,9 @@
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#define SE_UP -1
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#define SE_DOWN 1
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// Tile size in pixels, both height and width as tiles are square
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#define TILE_SIZE 8
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typedef struct
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{
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int left;
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@@ -45,6 +48,19 @@ typedef struct
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#define UNDEFINED -1
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INLINE int rect_width(const Rect* rect)
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{
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/* Extra parens to avoid issues in case compiler turns INLINE into macro
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* Not sure if necessary, could be just paranoia
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*/
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return (((rect)->right) - ((rect)->left) + 1);
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}
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INLINE int rect_height(const Rect* rect)
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{
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return (((rect)->bottom) - ((rect)->top) + 1);
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}
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/* Clears a rect in the main background.
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* The se_rect dimensions need to be in number of tiles.
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*/
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@@ -56,6 +72,12 @@ void main_bg_se_clear_rect(Rect se_rect);
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*/
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction);
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/* Copies the rect in rect_from into rect_to.
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* Notice there may be overlaps and overwrites due to them.
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* Both ects must be the same size
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*/
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void main_bg_se_copy_rect(Rect rect_to, Rect rect_from);
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// A wrapper for tte_erase_rect that would use the rect struct
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void tte_erase_rect_wrapper(Rect rect);
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