fixed a divison thingy
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@@ -32,7 +32,7 @@
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static uint rng_seed = 0;
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static uint timer = 0; // This might already exist in libtonc but idk so i'm just making my own
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static int game_speed = 1; // BY DEFAULT IS SET TO 1, but if changed to 2 - 8, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
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static int game_speed = 1; // BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the game aspects that should be sped up by speed, as in the original game.
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static int background = 0;
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static enum GameState game_state = GAME_SPLASH_SCREEN; // The current game state, this is used to determine what the game is doing at any given time
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