fixed a divison thingy

This commit is contained in:
alex
2025-09-23 12:40:26 -07:00
parent 7bafc260dd
commit f57c37b900
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -158,8 +158,8 @@ void sprite_object_reset_transform(SpriteObject* sprite_object)
void sprite_object_update(SpriteObject* sprite_object)
{
sprite_object->vx += (sprite_object->tx - sprite_object->x) / (8 / get_game_speed()); // SPEED
sprite_object->vy += (sprite_object->ty - sprite_object->y) / (8 / get_game_speed()); // this makes the game_speed not be
sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED
sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8; // this makes the game_speed not be
// able to be more than 8, because of
//integer division making it a divide by 0.
// shouldn't be a problem since speed 9 or more