diff --git a/source/game.c b/source/game.c index ad4b19b..8fbdfe8 100644 --- a/source/game.c +++ b/source/game.c @@ -305,6 +305,10 @@ static const BG_POINT MAIN_MENU_ACE_T = {88, 26}; #define SCORED_CARD_TEXT_Y 48 #define HIGHLIGHT_COLOR 0xFFFF +#define SHOP_LIGHTS_1_CLR 0xFFFF +#define SHOP_LIGHTS_2_CLR 0x32BE +#define SHOP_LIGHTS_3_CLR 0x4B5F +#define SHOP_LIGHTS_4_CLR 0x5F9F #define PITCH_STEP_DISCARD_SFX (-64) #define PITCH_STEP_DRAW_SFX 24 @@ -614,10 +618,10 @@ void change_background(int id) memset16(&pal_bg_mem[SHOP_BOTTOM_PANEL_BORDER_PID], 0x213D, 1); memset16(&pal_bg_mem[SHOP_PANEL_SHADOW_PID], 0x10B4, 1); - memset16(&pal_bg_mem[SHOP_LIGHTS_2_PID], 0x32BE, 1); // Reset the shop lights to correct colors - memset16(&pal_bg_mem[SHOP_LIGHTS_3_PID], 0x4B5F, 1); - memset16(&pal_bg_mem[SHOP_LIGHTS_4_PID], 0x5F9F, 1); - memset16(&pal_bg_mem[SHOP_LIGHTS_1_PID], HIGHLIGHT_COLOR, 1); + memset16(&pal_bg_mem[SHOP_LIGHTS_2_PID], SHOP_LIGHTS_2_CLR, 1); // Reset the shop lights to correct colors + memset16(&pal_bg_mem[SHOP_LIGHTS_3_PID], SHOP_LIGHTS_3_CLR, 1); + memset16(&pal_bg_mem[SHOP_LIGHTS_4_PID], SHOP_LIGHTS_4_CLR, 1); + memset16(&pal_bg_mem[SHOP_LIGHTS_1_PID], SHOP_LIGHTS_1_CLR, 1); memcpy16(&pal_bg_mem[REROLL_BTN_SELECTED_BORDER_PID], &pal_bg_mem[REROLL_BTN_PID], 1); // Disable the button highlight colors memcpy16(&pal_bg_mem[NEXT_ROUND_BTN_SELECTED_BORDER_PID], &pal_bg_mem[NEXT_ROUND_BTN_PID], 1);