Extracted pop menu animation to a rect copying function for shop

This commit is contained in:
MeirGavish
2025-07-10 16:37:43 +03:00
parent 83af67c3ed
commit fb7b60431c
3 changed files with 123 additions and 62 deletions
+19 -6
View File
@@ -4,6 +4,11 @@
/* This file contains general utils and wrappers that relate to
* graphics/video/vram and generally displaying things on the screen.
* Mostly wrappers and defines for using tonc.
*
* Note: the code here assumes we're working with a single screenblock
* which should be true for this entire game since a screenblock
* is enough to contain a full screen (and more)
* and there isn't any scrolling etc.
*/
/* Reminder:
@@ -17,13 +22,14 @@
#define AFFINE_BG_SBB 2
#define AFFINE_BG_CBB 2
/* A 1024 size screenblock is arranged in a grid of 32x32 block entries
/* Dimensions for a screenblock.
* A 1024 size screenblock is arranged in a grid of 32x32 screen entries
* Interestingly since each block is 8x8 pixels, the 240x160 GBA screen
* is smaller than the screenblock, only the top left part of the screenblock
* is displayed on the screen.
*/
#define SCREENBLOCK_ROW_LEN 32
#define SE_ROW_LEN 32
#define SE_COL_LEN 32
typedef struct
{
@@ -35,10 +41,17 @@ typedef struct
#define UNDEFINED -1
/* Clears a rect in the main background screenblock.
* The rect needs to be in screenblocks
/* Clears a rect in the main background.
* The se_rect dimensions need to be in number of tiles.
*/
void main_bg_se_clear_rect(Rect rect);
void main_bg_se_clear_rect(Rect se_rect);
/* Copies a rect in the main background a single tile up.
* The se_rect dimensions need to be in number of tiles.
* This is for the pop menu animation, can later be generalized to more tiles
* or other directions
*/
void main_bg_se_copy_rect_1_tile_up(Rect se_rect);
// A wrapper for tte_erase_rect that would use the rect struct
void tte_erase_rect_wrapper(Rect rect);