Extracted pop menu animation to a rect copying function for shop
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+39
-34
@@ -108,36 +108,46 @@ static inline Card *discard_pop()
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// Consts
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static const Rect ROUND_END_MENU_RECT = { 9, 7, 25, 21 }; // In screenblocks
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// Rects for TTE
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static const Rect HAND_SIZE_RECT = { 128, 128, 152, 160 }; // Seems to include both SELECT and PLAYING
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static const Rect HAND_SIZE_RECT_SELECT = { 128, 128, 152, 136 };
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static const Rect HAND_SIZE_RECT_PLAYING = { 128, 152, 152, 160 };
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static const Rect HAND_TYPE_RECT = { 8, 64, 64, 72 };
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// Rects left top right bottom
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// Screenblock rects
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static const Rect ROUND_END_MENU_RECT = {9, 7, 25, 21 };
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static const Rect POP_MENU_ANIM_RECT = {9, 7, 25, 32 };
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// The rect for popping menu animations - includes both the target and source position
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// rects. The source position extends beyond the visible screen to the end
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// of the screenblock
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// The target position is blank so we just animate the whole thing so we don't
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// have to track its position
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// Rects for TTE (in pixels)
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static const Rect HAND_SIZE_RECT = {128, 128, 152, 160 }; // Seems to include both SELECT and PLAYING
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static const Rect HAND_SIZE_RECT_SELECT = {128, 128, 152, 136 };
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static const Rect HAND_SIZE_RECT_PLAYING = {128, 152, 152, 160 };
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static const Rect HAND_TYPE_RECT = {8, 64, 64, 72 };
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// Score displayed in the same place as the hand type
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static const Rect TEMP_SCORE_RECT = { 8, 64, 64, 72 };
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static const Rect TEMP_SCORE_RECT = {8, 64, 64, 72 };
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static const Rect PLAYED_CARDS_SCORES_RECT = { 72, 48, 240, 56 };
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static const Rect BLIND_TOKEN_TEXT_RECT = { 80, 72, 200, 160 };
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static const Rect MONEY_TEXT_RECT = { 8, 120, 64, 120 };
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static const Rect CHIPS_TEXT_RECT = { 8, 80, 32, 88 };
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static const Rect MULT_TEXT_RECT = { 40, 80, 64, 88 };
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static const Rect BLIND_REWARD_RECT = { 40, 32, 64, 40 };
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static const Rect PLAYED_CARDS_SCORES_RECT = {72, 48, 240, 56 };
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static const Rect BLIND_TOKEN_TEXT_RECT = {80, 72, 200, 160 };
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static const Rect MONEY_TEXT_RECT = {8, 120, 64, 120 };
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static const Rect CHIPS_TEXT_RECT = {8, 80, 32, 88 };
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static const Rect MULT_TEXT_RECT = {40, 80, 64, 88 };
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static const Rect BLIND_REWARD_RECT = {40, 32, 64, 40 };
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// Rects with UNDEFINED are only used in tte_printf, they need to be fully defined
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// to be used with tte_erase_rect_wrapper()
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static const Rect HANDS_TEXT_RECT = { 16, 104, UNDEFINED, UNDEFINED };
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static const Rect DISCARDS_TEXT_RECT = { 48, 104, UNDEFINED, UNDEFINED };
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static const Rect BLIND_REQUIREMENT_TEXT_RECT = { 40, 24, UNDEFINED, UNDEFINED };
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static const Rect DECK_SIZE_RECT = { 200, 152, UNDEFINED, UNDEFINED };
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static const Rect ROUND_TEXT_RECT = { 48, 144, UNDEFINED, UNDEFINED };
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static const Rect ANTE_TEXT_RECT = { 8, 144, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_BLIND_REQUIREMENT_RECT = { 112, 96, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_BLIND_REWARD_RECT = { 168, 96, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_NUM_HANDS_RECT = { 88, 116, UNDEFINED, UNDEFINED };
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static const Rect HAND_REWARD_RECT = { 168, UNDEFINED, UNDEFINED, UNDEFINED };
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static const Rect CASHOUT_RECT = { 88, 72, UNDEFINED, UNDEFINED };
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static const Rect HANDS_TEXT_RECT = {16, 104, UNDEFINED, UNDEFINED };
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static const Rect DISCARDS_TEXT_RECT = {48, 104, UNDEFINED, UNDEFINED };
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static const Rect BLIND_REQ_TEXT_RECT = {40, 24, UNDEFINED, UNDEFINED };
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static const Rect DECK_SIZE_RECT = {200, 152, UNDEFINED, UNDEFINED };
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static const Rect ROUND_TEXT_RECT = {48, 144, UNDEFINED, UNDEFINED };
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static const Rect ANTE_TEXT_RECT = {8, 144, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_BLIND_REQ_RECT = {112, 96, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_BLIND_REWARD_RECT = { 168, 96, UNDEFINED, UNDEFINED };
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static const Rect ROUND_END_NUM_HANDS_RECT = {88, 116, UNDEFINED, UNDEFINED };
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static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UNDEFINED };
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static const Rect CASHOUT_RECT = {88, 72, UNDEFINED, UNDEFINED };
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// General functions
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void sort_hand_by_suit()
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@@ -172,7 +182,6 @@ void sort_hand_by_rank()
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}
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}
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void sort_cards()
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{
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if (sort_by_suit)
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@@ -656,7 +665,7 @@ void game_init()
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tte_printf("#{P:%d,%d; cx:0xF000}%d/%d", HAND_SIZE_RECT.left, HAND_SIZE_RECT.top, hand_get_size(), hand_get_max_size()); // Hand size/max size
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tte_printf("#{P:%d,%d; cx:0xF000}%d/%d", DECK_SIZE_RECT.left, DECK_SIZE_RECT.top, deck_get_size(), deck_get_max_size()); // Deck size/max size
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tte_printf("#{P:%d,%d; cx:0xE000}%d", BLIND_REQUIREMENT_TEXT_RECT.left, BLIND_REQUIREMENT_TEXT_RECT.top, blind_get_requirement(current_blind, ante)); // Blind requirement
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tte_printf("#{P:%d,%d; cx:0xE000}%d", BLIND_REQ_TEXT_RECT.left, BLIND_REQ_TEXT_RECT.top, blind_get_requirement(current_blind, ante)); // Blind requirement
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", BLIND_REWARD_RECT.left, BLIND_REWARD_RECT.top, blind_get_reward(current_blind)); // Blind reward
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set_score(score); // Set the score display
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@@ -1427,7 +1436,7 @@ void game_round_end() // Writing this kind a made me want to kms. If somewone wa
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{
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obj_unhide(round_end_blind_token->obj, 0);
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tte_printf("#{P:%d,%d; cx:0xE000}%d", ROUND_END_BLIND_REQUIREMENT_RECT.left, ROUND_END_BLIND_REQUIREMENT_RECT.top, blind_get_requirement(current_blind, ante));
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tte_printf("#{P:%d,%d; cx:0xE000}%d", ROUND_END_BLIND_REQ_RECT.left, ROUND_END_BLIND_REQ_RECT.top, blind_get_requirement(current_blind, ante));
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int y = 13;
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@@ -1469,7 +1478,7 @@ void game_round_end() // Writing this kind a made me want to kms. If somewone wa
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blind_reward--;
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", BLIND_REWARD_RECT.left , BLIND_REWARD_RECT.top, blind_reward);
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", ROUND_END_BLIND_REWARD_RECT.left, ROUND_END_BLIND_REQUIREMENT_RECT.top, blind_get_reward(current_blind) - blind_reward);
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", ROUND_END_BLIND_REWARD_RECT.left, ROUND_END_BLIND_REQ_RECT.top, blind_get_reward(current_blind) - blind_reward);
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if (blind_reward <= 0)
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{
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@@ -1741,11 +1750,7 @@ void game_shop()
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if (timer < 13)
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{
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for (int y = 7; y < 40; y++)
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{
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int x = 9;
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memcpy16(&se_mem[MAIN_BG_SBB][x + 32 * (y - 1)], &se_mem[MAIN_BG_SBB][x + 32 * y], 16);
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}
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main_bg_se_copy_rect_1_tile_up(POP_MENU_ANIM_RECT);
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if (timer >= 7)
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{
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@@ -1763,7 +1768,7 @@ void game_shop()
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// {
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// int y_from = 26;
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// int y_to = 0;
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// memcpy16(&se_mem[MAIN_BG_SE_BASE][32 * y_to], &se_mem[MAIN_BG_SE_BASE][32 * y_from], 9);
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// memcpy16(&se_mem[MAIN_BG_SBB][32 * y_to], &se_mem[MAIN_BG_SBB][32 * y_from], 9);
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// }
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}
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}
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