Merge pull request #108 from cellos51/smiley_scary_face
Added art for Scary Face and Smiley Face by @GreenNinja2525 and enabled them in code
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@@ -0,0 +1 @@
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-gB4 -Mw4 -Mh4 -m! -pn 16
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Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
@@ -15,5 +15,6 @@
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#include "joker_gfx11.h"
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#include "joker_gfx12.h"
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#include "joker_gfx13.h"
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#include "joker_gfx14.h"
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#endif
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@@ -132,6 +132,7 @@ void joker_init()
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joker_gfxTiles[11] = joker_gfx11Tiles;
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joker_gfxTiles[12] = joker_gfx12Tiles;
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joker_gfxTiles[13] = joker_gfx13Tiles;
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joker_gfxTiles[14] = joker_gfx14Tiles;
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joker_gfxPal[0] = joker_gfx0Pal;
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joker_gfxPal[1] = joker_gfx1Pal;
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@@ -147,6 +148,7 @@ void joker_init()
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joker_gfxPal[11] = joker_gfx11Pal;
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joker_gfxPal[12] = joker_gfx12Pal;
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joker_gfxPal[13] = joker_gfx13Pal;
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joker_gfxPal[14] = joker_gfx14Pal;
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for (int i = 0; i < num_spritesheets; i++)
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{
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@@ -382,7 +382,6 @@ static JokerEffect scholar_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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__attribute__((unused))
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static JokerEffect scary_face_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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@@ -422,7 +421,6 @@ static JokerEffect bull_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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}
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__attribute__((unused))
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static JokerEffect smiley_face_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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@@ -505,16 +503,17 @@ const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 4, scholar_joker_effect }, // 26
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{ COMMON_JOKER, 4, business_card_joker_effect }, // 27
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// Business card should be paired with Shortcut for palette optimization when it's added
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{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
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{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 29
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// The following jokers don't have sprites yet,
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// uncomment them when their sprites are added.
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#if 0
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{ COMMON_JOKER, 5, raised_fist_joker_effect },
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{ COMMON_JOKER, 6, reserved_parking_joker_effect },
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{ COMMON_JOKER, 4, scary_face_joker_effect },
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{ COMMON_JOKER, 4, abstract_joker_effect },
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{ UNCOMMON_JOKER, 6, bull_joker_effect},
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{ COMMON_JOKER, 4, smiley_face_joker_effect },
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#endif
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};
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