cellos51
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53e6156397
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen
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2025-08-24 13:47:41 -04:00 |
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MeirGavish
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854c52464f
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Small refactor - extracted helper functiosn for main_bg_se_copy_expand_3x3_rect()
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2025-08-22 00:37:02 +03:00 |
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MeirGavish
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7f5ed5433f
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Win screen + Game over animation with hand discard
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2025-08-21 23:33:51 +03:00 |
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MeirGavish
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c4b538c009
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Basic game over screen + added main_bg_se_copy_expand_3x3_rect()
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2025-08-19 21:40:40 +03:00 |
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MeirGavish
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5a70b002a9
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graphic_utils refactors - renamed functions, optimized some code, used Tonc defines
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2025-08-19 18:33:47 +03:00 |
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cellos51
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164f58aa1e
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Main menu prototype
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2025-08-09 21:49:37 -04:00 |
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TheBreadPerson
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6007071b7d
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Complete refactor of naming conventions for memcpy
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2025-08-08 14:04:09 -04:00 |
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cellos51
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6363613f15
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Added & back to the tile8_mem in affine_background_init() and changed memcpy16 to 32
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2025-08-08 10:44:55 -04:00 |
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cellos51
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650c09af28
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Converted void to u16 in functions
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2025-08-08 09:54:24 -04:00 |
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cellos51
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bebe2237e4
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Add memcpy16_tile8_with_palette_offset function and update affine_background_init to use it
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2025-08-08 00:00:20 -04:00 |
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MeirGavish
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c48ddee5c4
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Fixed a bug in text overflow case for update_text_rect_to_right_align_num()
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2025-07-23 00:32:31 +03:00 |
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MeirGavish
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71d41d7f62
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Switched all the code in graphic_utils.c to use se_mat instead of se_mem, it's beautiful
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2025-07-22 16:30:48 +03:00 |
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MeirGavish
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69e8df3de9
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Merge branch 'main' into refactors
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2025-07-20 02:28:38 +03:00 |
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MeirGavish
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708d9a813f
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Fixed screenblock overflow bug and once again merged up/down versions of POP_MENU_ANIM_RECT
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2025-07-20 01:55:49 +03:00 |
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MeirGavish
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0e231328ec
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Added right align text rect function and fixed blind requirement overflow when it's 4 digits (will still overflow for more)
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2025-07-19 22:25:46 +03:00 |
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cellos51
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54d8aa2ec6
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Applied most refactors from previous merge by @MeirGavish
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2025-07-16 21:31:05 -04:00 |
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cellos51
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ed484d6557
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temporary overwrite of previous merge. I've been working on this for 10 hours today and really do not have the patience to resolve the conflicts right now. I'll do it later 😭
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2025-07-16 01:20:50 -04:00 |
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cellos51
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309ebf281a
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Major refactor, too much else to list, check the git changes.
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2025-07-16 00:55:27 -04:00 |
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MeirGavish
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8cbfa70590
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Switched hand background playing/selecting switch to use small moves instead of big copies
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2025-07-13 23:17:37 +03:00 |
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MeirGavish
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e7589f27dc
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Added move version (...)se_move_rect_1_tile_vert(), switched to use it in down pop-out animations, updated copy version, and removed my POP_MENU_ANIM_RECT UP/DOWN hack
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2025-07-13 21:20:57 +03:00 |
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MeirGavish
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f34444b3db
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Fixed main_bg_se_copy_rect(), exposed it, and used it in a few places
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2025-07-13 20:41:40 +03:00 |
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MeirGavish
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9f34d9fd95
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Merge branch 'main_bg_se_copy_rect' into refactors
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2025-07-13 04:56:04 +03:00 |
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cellos51
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f80bfefad5
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fixed an issue with the shop icon breaking after going to the next round
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2025-07-12 01:22:16 -04:00 |
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cellos51
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1fc194448e
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fixed blind descend animation
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2025-07-11 18:56:52 -04:00 |
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MeirGavish
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2b60340747
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Created function main_bg_se_copy_rect
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2025-07-11 03:05:34 +03:00 |
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MeirGavish
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4f3c91361d
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Whitespace edit
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2025-07-10 23:37:56 +03:00 |
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MeirGavish
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05f4cc2abb
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Fixed generic main_bg_se_copy_rect_1_tile_vert() function and replaced some code with it
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2025-07-10 23:20:44 +03:00 |
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MeirGavish
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fb7b60431c
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Extracted pop menu animation to a rect copying function for shop
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2025-07-10 16:37:43 +03:00 |
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MeirGavish
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83aa422f3e
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Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions
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2025-07-09 17:12:00 +03:00 |
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MeirGavish
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b822d2b365
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Moved code to new graphic_utils.c/.h header and added Rect wrapper struct
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2025-07-09 04:59:19 +03:00 |
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