Commit Graph
15 Commits
Author SHA1 Message Date
Rickey 09dd996181 Clang Format Blinds (#253)
* Quick cleanup on bitset docs

* Clang format blind.h/c

* Replace `_` with `s_` for functions

* Fix newline size for macros.

* Fix format for ci

* Add macro for "unused" attribute
2025-11-25 13:47:44 -08:00
Rickey Fehr ef048791c1 Separate out graphics and add ability change boss 2025-10-13 23:36:27 -07:00
Rickey Fehr f885fa9164 Fix Iterating over every blind instead of 3 max 2025-10-13 23:36:27 -07:00
Rickey Fehr 54d955d1e7 Update for PR 2025-10-13 23:36:27 -07:00
Rickey Fehr 3c2dd0edba Rename blind enums to represent their type
This commit prefixes the enums `BlindType` and `BlindState` with their
types for clarity
2025-10-13 23:36:27 -07:00
Rickey Fehr 7ee07bb34c Refactor blind into a map 2025-10-13 23:36:27 -07:00
cellos51 7688b5062c Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers 2025-07-20 22:38:45 -04:00
cellos51 c848419fdc Added The Wall's background palette 2025-07-20 22:24:37 -04:00
cellos51 4a5644eddb Defining a basic system for jokers 2025-07-17 21:47:50 -04:00
cellos51 309ebf281a Major refactor, too much else to list, check the git changes. 2025-07-16 00:55:27 -04:00
cellos51 847f602c9e Changed the way the selecting/played background works and added logic for changing the background depending on blind type 2025-07-12 23:39:13 -04:00
cellos51 191c1a7264 Made blind tokens visible in GAME_BLIND_SELECT state 2025-07-12 19:47:49 -04:00
cellos51 e1c1d68694 basic implementation of blind select screen 2025-07-09 21:37:49 -04:00
cellos51 67b917fc7c Yandere dev style code for the almost finished round end screen 2025-06-30 21:20:51 -04:00
cellos51 c58b569516 Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit. 2025-06-30 03:18:04 -04:00