Rickey Fehr
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ef048791c1
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Separate out graphics and add ability change boss
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2025-10-13 23:36:27 -07:00 |
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Rickey Fehr
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f885fa9164
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Fix Iterating over every blind instead of 3 max
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2025-10-13 23:36:27 -07:00 |
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Rickey Fehr
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54d955d1e7
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Update for PR
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2025-10-13 23:36:27 -07:00 |
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Rickey Fehr
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3c2dd0edba
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Rename blind enums to represent their type
This commit prefixes the enums `BlindType` and `BlindState` with their
types for clarity
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2025-10-13 23:36:27 -07:00 |
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Rickey Fehr
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7ee07bb34c
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Refactor blind into a map
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2025-10-13 23:36:27 -07:00 |
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cellos51
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7688b5062c
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-20 22:38:45 -04:00 |
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cellos51
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c848419fdc
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Added The Wall's background palette
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2025-07-20 22:24:37 -04:00 |
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cellos51
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4a5644eddb
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Defining a basic system for jokers
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2025-07-17 21:47:50 -04:00 |
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cellos51
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309ebf281a
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Major refactor, too much else to list, check the git changes.
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2025-07-16 00:55:27 -04:00 |
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cellos51
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847f602c9e
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Changed the way the selecting/played background works and added logic for changing the background depending on blind type
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2025-07-12 23:39:13 -04:00 |
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cellos51
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191c1a7264
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Made blind tokens visible in GAME_BLIND_SELECT state
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2025-07-12 19:47:49 -04:00 |
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cellos51
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e1c1d68694
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basic implementation of blind select screen
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2025-07-09 21:37:49 -04:00 |
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cellos51
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67b917fc7c
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Yandere dev style code for the almost finished round end screen
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2025-06-30 21:20:51 -04:00 |
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cellos51
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c58b569516
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Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
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2025-06-30 03:18:04 -04:00 |
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