Commit Graph
2 Commits
Author SHA1 Message Date
Wheeler 5b5facca8c Logo Tweak, Deck Color Fix and Joker Border Consistency (QOL) (#547)
* Touchups (QOL Changes)

- Tweaked Logo to look slightly different (moved the "G" and "!" closer to other letters and connected them like in the actual logo from the full game)
- Changed the face down decks to have their colors changed. The red used before was darker than the one on the shop and round screens. I color matched them from the full game.
- I changed the borders of some Jokers to be white, like how they are in the full game. (Minor tweaks were made to them)

*I tested them and it seems to not break anything sprite-wise*

* Undo Joker Art Changes + Fix Logo

- Added changes to Joker Borders
- (Blue Joker has gray border to match the others, the only Joker with a different border is Blackboard)
- Reverted "!" Point (It's two pixels closer to the other letters unlike the original)
2026-06-20 11:56:03 -07:00
GeraltandMathisMartin31 1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00