Commit Graph
517 Commits
Author SHA1 Message Date
cellos51 af43a91f19 moved all logic from card.c to game.c for future optimization 2025-06-26 00:20:46 -04:00
cellos51 126d5a5bab pushing changes before i do a major refactor 2025-06-25 00:07:00 -04:00
cellos51 167e0c6c1a hello cooper! 2025-06-23 19:03:37 -04:00
cellos51 c06aad7b26 Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished 2025-06-23 18:57:51 -04:00
cellos51 ac24754380 Completed functionality of the small blind 2025-06-13 15:10:19 -04:00
cellos51 5055c9abc7 functional basic gameplay 2025-06-12 01:44:54 -04:00
cellos51 af27a26cdd visual scoring completed 2025-06-11 18:31:27 -04:00
cellos51 cbe70fad19 Fix card selection logic in play state handling 2025-06-11 14:51:22 -04:00
cellos51 85b25e575f Made the card animations for playing exactly in the same order and manor as Balatro (perfectionism moment) 2025-06-11 14:10:49 -04:00
cellos51 673c45d707 Merge branch 'main' of https://github.com/cellos51/balatro-gba 2025-06-10 19:22:48 -04:00
cellos51 423c061b2f Cards can now be played but no score will be given 2025-06-10 19:22:45 -04:00
Gordie 9345c340e4 Create README.md 2025-05-19 11:32:48 -04:00
Gordie 9936b9b407 Added screenshot 2025-05-19 11:29:16 -04:00
cellos51 2d21c83f89 Update card handling logic and improve background management; add hand types and refine game state transitions. 2025-05-19 11:24:13 -04:00
cellos51 7ce6082edd Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization. 2025-02-16 22:07:44 -05:00
cellos51 edfa358e35 Added the ability to discard cards in a hand and other various changes. 2025-02-08 22:27:05 -05:00
cellos51 cac321a325 first commit 2025-01-31 17:42:09 -05:00