#include "affine_background.h" #include "affine_background_gfx.h" #include "graphic_utils.h" BG_AFFINE bgaff; AFF_SRC_EX asx = {32<<8, 64<<8, 120, 80, 0x0100, 0x0100, 0}; static uint timer = 0; #define TOP_SCANLINE_OFFSET 228 #define ANIMATION_SPEED_DIVISOR 16 void affine_background_init() { memcpy32_tile8_with_palette_offset((u32*)&tile8_mem[AFFINE_BG_CBB], (const u32*)affine_background_gfxTiles, affine_background_gfxTilesLen/4, AFFINE_BG_PB); GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_background_gfxMap); affine_background_load_palette(affine_background_gfxPal); bgaff = bg_aff_default; } void affine_background_hblank() { vu16 vcount = REG_VCOUNT; // This fixes a visual issue where the top 3 pixels of the scanline are out of sync if (vcount >= 160) { vcount -= TOP_SCANLINE_OFFSET; } const s32 timer_s32 = timer << 8; const s32 vcount_s32 = vcount << 8; const s16 vcount_s16 = vcount; const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / ANIMATION_SPEED_DIVISOR); // dividing the timer by 16 to make the animation slower asx.scr_x = (SCREEN_WIDTH / 2); // 128 on x and y is an offset used to center the rotation asx.scr_y = vcount_s16 - (SCREEN_HEIGHT / 2); // scr_y must equal vcount otherwise the background will have no vertical difference asx.tex_x = vcount_sine; asx.tex_y = vcount_sine / 64; asx.sx = vcount_sine / 32; asx.sy = vcount_sine / 16; asx.alpha = vcount_sine + (timer_s32 / ANIMATION_SPEED_DIVISOR); bg_rotscale_ex(&bgaff, &asx); REG_BG_AFFINE[2] = bgaff; } void affine_background_update() { timer++; } void affine_background_set_color(COLOR color) { memcpy16(&pal_bg_mem[AFFINE_BG_PB], affine_background_gfxPal, AFFINE_BG_PAL_LEN); for (int i = 0; i < AFFINE_BG_PAL_LEN; i++) { clr_rgbscale(&pal_bg_mem[AFFINE_BG_PB] + i, &pal_bg_mem[AFFINE_BG_PB] + i, 1, color); } } void affine_background_load_palette(const u16 *src) { memcpy16(&pal_bg_mem[AFFINE_BG_PB], src, AFFINE_BG_PAL_LEN); }