#include "game/common_ui.h" #include "game.h" typedef void (*BackgroundRenderCallback)(void); // Map to fill in for refactor BackgroundRenderCallback bgCallbacks[] = { [BG_NONE] = NULL, [BG_CARD_SELECTING] = NULL, [BG_CARD_PLAYING] = NULL, [BG_ROUND_END] = NULL, [BG_SHOP] = NULL, [BG_BLIND_SELECT] = NULL, [BG_MAIN_MENU] = NULL, }; void change_background(enum BackgroundId id) { change_background_legacy(id); }