/** * @file save.h * * @brief Utils functions to save/load data structures from/to the SRAM. */ #ifndef SAVE_H #define SAVE_H #include "game_variables.h" #include /** * @brief Save game data to SRAM. */ void save_game(); /** * @brief Load game data from SRAM. * * @sa save_game */ void load_game(); #endif // SAVE_H