#include "splash_screen.h" #include #include "graphic_utils.h" #include "game.h" static const Rect COUNTDOWN_TIMER_RECT = {208, 144, 240, 152}; static uint timer = 0; void splash_screen_on_init() { tte_printf("#{P:72,8; cx:0xF000}DISCLAIMER"); tte_printf("#{P:8,24; cx:0xF000}This project is NOT endorsed \n by or affiliated with \n Playstack or LocalThunk.\n\n If you have paid for this, \n you have been scammed \n and should request a refund \n IMMEDIATELY. \n\n The only official place \n to obtain this is from: \n\n 'github.com/\n cellos51/balatro-gba'"); tte_printf("#{P:8,144; cx:0xF000}(Press any key to skip)"); } void splash_screen_on_update() { timer++; if (timer < SPLASH_DURATION_FRAMES) { tte_erase_rect_wrapper(COUNTDOWN_TIMER_RECT); tte_printf("#{P:%d,%d; cx:0xF000}%d", COUNTDOWN_TIMER_RECT.left, COUNTDOWN_TIMER_RECT.top, 1 + (SPLASH_DURATION_FRAMES - timer) / SPLASH_FPS); if (!key_hit(KEY_ANY)) { return; } } game_change_state(GAME_STATE_MAIN_MENU); tte_erase_screen(); }