#include "game.h" #include "game_variables.h" #include "hand.h" #include "joker.h" #include "list.h" #include "pool.h" #include "random.h" #include "util.h" #include #define MISPRINT_MAX_MULT 23 #define SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, restricted_event, checked_event) \ if (checked_event != restricted_event || scored_card == NULL) \ { \ return JOKER_EFFECT_FLAG_NONE; \ } #define SCORE_ON_EVENT_ONLY(restricted_event, checked_event) \ if (checked_event != restricted_event) \ { \ return JOKER_EFFECT_FLAG_NONE; \ } static JokerEffect shared_joker_effect = {0}; // Joker Effect functions #define REGISTER_JOKER_EFFECT_FUNC(joker_effect_name) \ static u32 joker_effect_name( \ Joker* joker, \ Card* scored_card, \ enum JokerEvent joker_event, \ JokerEffect** joker_effect \ ); static u32 sinful_joker_effect( Card* scored_card, u8 sinful_suit, enum JokerEvent joker_event, JokerEffect** joker_effect ); REGISTER_JOKER_EFFECT_FUNC(joker_effect_noop) REGISTER_JOKER_EFFECT_FUNC(default_joker_effect) REGISTER_JOKER_EFFECT_FUNC(greedy_joker_effect) REGISTER_JOKER_EFFECT_FUNC(lusty_joker_effect) REGISTER_JOKER_EFFECT_FUNC(wrathful_joker_effect) REGISTER_JOKER_EFFECT_FUNC(gluttonous_joker_effect) REGISTER_JOKER_EFFECT_FUNC(jolly_joker_effect) REGISTER_JOKER_EFFECT_FUNC(zany_joker_effect) REGISTER_JOKER_EFFECT_FUNC(mad_joker_effect) REGISTER_JOKER_EFFECT_FUNC(crazy_joker_effect) REGISTER_JOKER_EFFECT_FUNC(droll_joker_effect) REGISTER_JOKER_EFFECT_FUNC(sly_joker_effect) REGISTER_JOKER_EFFECT_FUNC(wily_joker_effect) REGISTER_JOKER_EFFECT_FUNC(clever_joker_effect) REGISTER_JOKER_EFFECT_FUNC(devious_joker_effect) REGISTER_JOKER_EFFECT_FUNC(crafty_joker_effect) REGISTER_JOKER_EFFECT_FUNC(half_joker_effect) REGISTER_JOKER_EFFECT_FUNC(stencil_joker_effect) REGISTER_JOKER_EFFECT_FUNC(misprint_joker_effect) REGISTER_JOKER_EFFECT_FUNC(walkie_talkie_joker_effect) REGISTER_JOKER_EFFECT_FUNC(fibonnaci_joker_effect) REGISTER_JOKER_EFFECT_FUNC(banner_joker_effect) REGISTER_JOKER_EFFECT_FUNC(mystic_summit_joker_effect) REGISTER_JOKER_EFFECT_FUNC(blackboard_joker_effect) REGISTER_JOKER_EFFECT_FUNC(blue_joker_effect) REGISTER_JOKER_EFFECT_FUNC(raised_fist_joker_effect) REGISTER_JOKER_EFFECT_FUNC(reserved_parking_joker_effect) REGISTER_JOKER_EFFECT_FUNC(business_card_joker_effect) REGISTER_JOKER_EFFECT_FUNC(scholar_joker_effect) REGISTER_JOKER_EFFECT_FUNC(scary_face_joker_effect) REGISTER_JOKER_EFFECT_FUNC(abstract_joker_effect) REGISTER_JOKER_EFFECT_FUNC(bull_joker_effect) REGISTER_JOKER_EFFECT_FUNC(smiley_face_joker_effect) REGISTER_JOKER_EFFECT_FUNC(even_steven_joker_effect) REGISTER_JOKER_EFFECT_FUNC(odd_todd_joker_effect) REGISTER_JOKER_EFFECT_FUNC(acrobat_joker_effect) REGISTER_JOKER_EFFECT_FUNC(hanging_chad_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_duo_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_trio_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_family_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_order_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_tribe_joker_effect) REGISTER_JOKER_EFFECT_FUNC(bootstraps_joker_effect) REGISTER_JOKER_EFFECT_FUNC(shoot_the_moon_joker_effect) REGISTER_JOKER_EFFECT_FUNC(photograph_joker_effect) REGISTER_JOKER_EFFECT_FUNC(dusk_joker_effect) REGISTER_JOKER_EFFECT_FUNC(blueprint_brainstorm_joker_effect) REGISTER_JOKER_EFFECT_FUNC(hack_joker_effect) REGISTER_JOKER_EFFECT_FUNC(seltzer_joker_effect) REGISTER_JOKER_EFFECT_FUNC(sock_and_buskin_joker_effect) // clang-format off /* The index of a joker in the registry matches its ID. * The joker sprites are matched by ID so the position in the registry * determines the joker's sprite. * Each consecutive NUM_JOKERS_PER_SPRITESHEET (defined in joker.c) jokers * share a spritesheet and thus a color palette. * To make better use of color palettes jokers may be rearranged here * (and put together in the matching spritesheet) to share a color palette. * Otherwise the order is similar to the wiki. */ // clang-format off const JokerInfo joker_registry[] = { // Spritesheet 0 { COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0 { COMMON_JOKER, 4, abstract_joker_effect }, // 1 { COMMON_JOKER, 5, half_joker_effect }, // 2 { COMMON_JOKER, 4, misprint_joker_effect }, // 3 { COMMON_JOKER, 4, scary_face_joker_effect }, // 4 { UNCOMMON_JOKER, 6, sock_and_buskin_joker_effect }, // 5 { UNCOMMON_JOKER, 6, acrobat_joker_effect }, // 6 { UNCOMMON_JOKER, 8, fibonnaci_joker_effect }, // 7 { COMMON_JOKER, 4, scholar_joker_effect }, // 8 { COMMON_JOKER, 4, crafty_joker_effect }, // 9 { COMMON_JOKER, 4, droll_joker_effect }, // 10 { COMMON_JOKER, 5, raised_fist_joker_effect }, // 11 { COMMON_JOKER, 6, reserved_parking_joker_effect }, // 12 { COMMON_JOKER, 4, business_card_joker_effect }, // 13 { COMMON_JOKER, 4, hanging_chad_joker_effect }, // 14 { UNCOMMON_JOKER, 8, stencil_joker_effect }, // 15 { COMMON_JOKER, 5, banner_joker_effect }, // 16 { COMMON_JOKER, 5, shoot_the_moon_joker_effect, }, // 17 // Spritesheet 1 { COMMON_JOKER, 5, greedy_joker_effect }, // 18 { COMMON_JOKER, 5, lusty_joker_effect }, // 19 // Spritesheet 2 { COMMON_JOKER, 5, wrathful_joker_effect }, // 20 { COMMON_JOKER, 5, gluttonous_joker_effect }, // 21 // Spritesheet 3 { COMMON_JOKER, 4, crazy_joker_effect }, // 22 { COMMON_JOKER, 4, mad_joker_effect }, // 23 { COMMON_JOKER, 4, clever_joker_effect }, // 24 { COMMON_JOKER, 4, devious_joker_effect }, // 25 { COMMON_JOKER, 4, even_steven_joker_effect }, // 26 // Spritesheet 4 { UNCOMMON_JOKER, 6, blackboard_joker_effect }, // 27 { COMMON_JOKER, 5, mystic_summit_joker_effect }, // 28 { COMMON_JOKER, 4, walkie_talkie_joker_effect }, // 29 { COMMON_JOKER, 4, zany_joker_effect }, // 30 { COMMON_JOKER, 4, wily_joker_effect }, // 31 // Spritesheet 5 { COMMON_JOKER, 3, sly_joker_effect }, // 32 { COMMON_JOKER, 3, jolly_joker_effect }, // 33 { COMMON_JOKER, 5, blue_joker_effect }, // 34 { COMMON_JOKER, 4, odd_todd_joker_effect }, // 35 // Spritesheet 6 { RARE_JOKER, 8, the_duo_joker_effect }, // 36 { RARE_JOKER, 8, the_trio_joker_effect }, // 37 { RARE_JOKER, 8, the_order_joker_effect }, // 38 { RARE_JOKER, 8, the_tribe_joker_effect }, // 39 // Spritesheet 7 { RARE_JOKER, 8, the_family_joker_effect }, // 40 { RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 41 Brainstorm // Spritesheet 8 { COMMON_JOKER, 4, smiley_face_joker_effect }, // 42 { UNCOMMON_JOKER, 6, bull_joker_effect }, // 43 // Individual Jokers (for now :3) { COMMON_JOKER, 5, photograph_joker_effect, }, // 44 { UNCOMMON_JOKER, 6, hack_joker_effect }, // 45 { UNCOMMON_JOKER, 5, joker_effect_noop }, // 46 Pareidolia { UNCOMMON_JOKER, 7, bootstraps_joker_effect }, // 47 { UNCOMMON_JOKER, 7, joker_effect_noop, }, // 48 Shortcut { UNCOMMON_JOKER, 5, dusk_joker_effect }, // 49 { UNCOMMON_JOKER, 7, joker_effect_noop, }, // 50 Four Fingers { UNCOMMON_JOKER, 6, seltzer_joker_effect, }, // 51 { RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 52 Blueprint // The following jokers don't have sprites yet, // uncomment them when their sprites are added. #if 0 #endif }; // clang-format on static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry); const JokerInfo* get_joker_registry_entry(int joker_id) { if (joker_id < 0 || (size_t)joker_id >= joker_registry_size) { return NULL; } return &joker_registry[joker_id]; } size_t get_joker_registry_size(void) { return joker_registry_size; } static u32 joker_effect_noop( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return JOKER_EFFECT_FLAG_NONE; } static u32 default_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 4; return JOKER_EFFECT_FLAG_MULT; } static u32 sinful_joker_effect( Card* scored_card, u8 sinful_suit, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->suit == sinful_suit) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 greedy_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, DIAMONDS, joker_event, joker_effect); } static u32 lusty_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, HEARTS, joker_event, joker_effect); } static u32 wrathful_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, SPADES, joker_event, joker_effect); } static u32 gluttonous_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, CLUBS, joker_event, joker_effect); } static u32 jolly_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->PAIR) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 8; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 zany_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->THREE_OF_A_KIND) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 12; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 mad_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->TWO_PAIR) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 10; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 crazy_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->STRAIGHT) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 12; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 droll_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FLUSH) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 10; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 sly_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->PAIR) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 50; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 wily_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->THREE_OF_A_KIND) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 100; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 clever_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->TWO_PAIR) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 80; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 devious_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->STRAIGHT) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 100; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 crafty_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FLUSH) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 80; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 half_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; int played_size = get_played_top() + 1; if (played_size <= 3) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 20; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 stencil_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &shared_joker_effect; List* jokers = get_jokers_list(); // +1 xmult per empty joker slot... int num_jokers = list_get_len(jokers); (*joker_effect)->xmult = (MAX_JOKERS_HELD_SIZE)-num_jokers; // ...and also each stencil_joker adds +1 xmult ListItr itr = list_itr_create(jokers); JokerObject* joker_object; while ((joker_object = list_itr_next(&itr))) { if (joker_object->joker->id == STENCIL_JOKER_ID) (*joker_effect)->xmult++; } return JOKER_EFFECT_FLAG_XMULT; } #define MISPRINT_MAX_MULT 23 static u32 misprint_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &shared_joker_effect; (*joker_effect)->mult = rng_get_u32() % (MISPRINT_MAX_MULT + 1); return JOKER_EFFECT_FLAG_MULT; } static u32 walkie_talkie_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->rank == TEN || scored_card->rank == FOUR) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 10; (*joker_effect)->mult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 fibonnaci_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; switch (scored_card->rank) { case ACE: case TWO: case THREE: case FIVE: case EIGHT: *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 8; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; break; default: break; } return effect_flags_ret; } static u32 banner_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_num_discards_remaining() > 0) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 30 * get_num_discards_remaining(); effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 mystic_summit_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_num_discards_remaining() == 0) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 15; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 blackboard_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; bool all_cards_are_spades_or_clubs = true; CardObject** hand = get_hand_array(); for (int i = 0; i < g_game_vars.hand_size; i++) { u8 suit = hand[i]->card->suit; if (suit == HEARTS || suit == DIAMONDS) { all_cards_are_spades_or_clubs = false; break; } } if (all_cards_are_spades_or_clubs) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 blue_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &shared_joker_effect; (*joker_effect)->chips = (get_deck_top() + 1) * 2; return JOKER_EFFECT_FLAG_CHIPS; } static u32 raised_fist_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { s32* p_lowest_value_index = &(joker->scoring_state); u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; switch (joker_event) { // Use this event to compute the index of the lowest value card only once. // Aces are always considered high value, even in an ace-low straight case JOKER_EVENT_ON_HAND_PLAYED: // index initialized at 0 but accessed only if // hand_size > 0 so we're never out of bounds *p_lowest_value_index = 0; u8 lowest_value = IMPOSSIBLY_HIGH_CARD_VALUE; CardObject** hand = get_hand_array(); for (int i = 0; i < g_game_vars.hand_size; i++) { u8 value = card_get_value(hand[i]->card); if (lowest_value > value) { *p_lowest_value_index = i; lowest_value = value; } } break; case JOKER_EVENT_ON_CARD_HELD: if (get_scored_card_index() == *p_lowest_value_index) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 2 * card_get_value(scored_card); effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } break; default: break; } return effect_flags_ret; } static u32 reserved_parking_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if ((rng_get_u32() % 2 == 0) && card_is_face(scored_card)) { *joker_effect = &shared_joker_effect; (*joker_effect)->money = 1; effect_flags_ret = JOKER_EFFECT_FLAG_MONEY; } return effect_flags_ret; }; static u32 business_card_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if ((rng_get_u32() % 2 == 0) && card_is_face(scored_card)) { *joker_effect = &shared_joker_effect; (*joker_effect)->money = 2; effect_flags_ret = JOKER_EFFECT_FLAG_MONEY; } return effect_flags_ret; } static u32 scholar_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->rank == ACE) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 20; (*joker_effect)->mult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 scary_face_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (card_is_face(scored_card)) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 30; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 abstract_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &shared_joker_effect; // +1 xmult per occupied joker slot int num_jokers = list_get_len(get_jokers_list()); (*joker_effect)->mult = num_jokers * 3; return JOKER_EFFECT_FLAG_MULT; } static u32 bull_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // The wiki says it does nothing if money is 0 or below // This allows us to avoid scoring negative Chips if (g_game_vars.money > 0) { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = g_game_vars.money * 2; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 smiley_face_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (card_is_face(scored_card)) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 5; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 even_steven_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; switch (scored_card->rank) { case KING: case QUEEN: case JACK: break; default: if (card_get_value(scored_card) % 2 == 0) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } break; } return effect_flags_ret; } static u32 odd_todd_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (card_get_value(scored_card) % 2 == 1) // todo test ace { *joker_effect = &shared_joker_effect; (*joker_effect)->chips = 31; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 acrobat_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // 0 remaining hands mean we're scoring the last hand if (get_num_hands_remaining() == 0) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 hanging_chad_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_remaining_retriggers = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_remaining_retriggers = 2; break; // No need to check if this is the first card scored or not // p_remaining_retriggers will always reach 0 on the first card, then retrigger // will be false and scoring will go onto the next card case JOKER_EVENT_ON_CARD_SCORED_END: *joker_effect = &shared_joker_effect; (*joker_effect)->retrigger = (*p_remaining_retriggers > 0); if ((*joker_effect)->retrigger) { *p_remaining_retriggers -= 1; (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; default: break; } return effect_flags_ret; } static u32 the_duo_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->PAIR) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 2; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_trio_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->THREE_OF_A_KIND) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_family_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FOUR_OF_A_KIND) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_order_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->STRAIGHT) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_tribe_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FLUSH) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 2; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 bootstraps_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // Same protection as the Bull Joker if (g_game_vars.money > 0) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = (g_game_vars.money / 5) * 2; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 shoot_the_moon_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->rank == QUEEN) { *joker_effect = &shared_joker_effect; (*joker_effect)->mult = 13; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 photograph_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_first_face_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_first_face_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED: // has a face card been encountered already, and if not, is the current scoring card a // face card? if (*p_first_face_index == UNDEFINED && card_is_face(scored_card)) { *p_first_face_index = get_scored_card_index(); } // if we have a face card index saved, check against it and give mult accordingly // Doing this now will trigger the effect the first time we encounter the face card, // and we will catch potential retriggers if (*p_first_face_index == get_scored_card_index()) { *joker_effect = &shared_joker_effect; (*joker_effect)->xmult = 2; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } break; default: break; } return effect_flags_ret; } static u32 dusk_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: // start at -1 so that a first index of 0 can satisfy the retrigger condition below *p_last_retriggered_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: // Only retrigger current card if it's strictly after the last one we retriggered if (get_num_hands_remaining() == 0) { *joker_effect = &shared_joker_effect; (*joker_effect)->retrigger = (*p_last_retriggered_index < get_scored_card_index()); if ((*joker_effect)->retrigger) { *p_last_retriggered_index = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } } break; default: break; } return effect_flags_ret; } static u32 blueprint_brainstorm_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // No need for this kind of init since these Jokers // will have their data copied when needed if (joker_event == JOKER_EVENT_ON_JOKER_CREATED || joker_event == JOKER_EVENT_ON_HAND_SCORED_END || joker_event == JOKER_EVENT_ON_ROUND_END) { return effect_flags_ret; } // find ourselves in the Jokers list List* jokers = get_jokers_list(); ListItr itr = list_itr_create(jokers); JokerObject* copied_joker_object; while ((copied_joker_object = list_itr_next(&itr))) { if (copied_joker_object->joker == joker) { break; } } // This shouldn't happen since if we are a scoring Joker, we should always // be part of the Jokers list, but being extra careful doesn't cost much if (copied_joker_object == NULL) { return effect_flags_ret; } // find the copied Joker, may need to bounce around Blueprints and a Brainstorm // If we encounter NULL, we have a Blueprint at the end of the list that can't copy anything. // If we go through a Brainstorms twice, we will be in a loop and need to exit u8 brainstorm_counter = 0; do { switch (copied_joker_object->joker->id) { // get the next Joker for Blueprint case BLUEPRINT_JOKER_ID: copied_joker_object = list_itr_next(&itr); break; // Get the first (leftmost) Joker for Brainstorm case BRAINSTORM_JOKER_ID: brainstorm_counter++; itr = list_itr_create(jokers); copied_joker_object = list_itr_next(&itr); break; // We encountered a Joker that isn't a Copying Joker and copy it now // but how we copy it depends on this Joker's ID because they don't // all handle data the same way. default: u8 copied_joker_id = copied_joker_object->joker->id; const JokerInfo* copied_joker_info = get_joker_registry_entry(copied_joker_id); // Copy the persistent data joker->persistent_state = copied_joker_object->joker->persistent_state; // Then regardless of if we copied the data above, apply the // copied JokerEffect function to the local data effect_flags_ret = copied_joker_info ->joker_effect_func(joker, scored_card, joker_event, joker_effect); // make also sure we don't expire effect_flags_ret &= ~JOKER_EFFECT_FLAG_EXPIRE; // exit the loop copied_joker_object = NULL; break; } } while (copied_joker_object != NULL && brainstorm_counter < 2); return effect_flags_ret; } static u32 hack_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_last_retriggered_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: // Works the same way as Dusk, but check what rank the card is switch (scored_card->rank) { case TWO: case THREE: case FOUR: case FIVE: *joker_effect = &shared_joker_effect; (*joker_effect)->retrigger = (*p_last_retriggered_index < get_scored_card_index()); if ((*joker_effect)->retrigger) { *p_last_retriggered_index = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; } break; default: break; } return effect_flags_ret; } static u32 seltzer_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_idx = &(joker->scoring_state); s32* p_hands_left_until_exp = &(joker->persistent_state); switch (joker_event) { case JOKER_EVENT_ON_JOKER_CREATED: *p_hands_left_until_exp = 10; // remaining retriggered hands break; case JOKER_EVENT_ON_HAND_PLAYED: *p_last_retriggered_idx = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: // Works the same way as Dusk // No need to check for p_hands_left_until_exp because the Joker // will be destroyed the moment we hit 0 *joker_effect = &shared_joker_effect; (*joker_effect)->retrigger = ((*p_last_retriggered_idx) < get_scored_card_index()); if ((*joker_effect)->retrigger) { *p_last_retriggered_idx = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; case JOKER_EVENT_ON_HAND_SCORED_END: *joker_effect = &shared_joker_effect; effect_flags_ret = JOKER_EFFECT_FLAG_MESSAGE; (*p_hands_left_until_exp)--; if (*p_hands_left_until_exp > 0) { // Need to do this for now because the message's memory can't really be allocated // So we can't use snprintf to craft a message depending on the number of hands left static const char* seltzer_messages[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9"}; (*joker_effect)->message = (char*)seltzer_messages[(*p_hands_left_until_exp) - 1]; } else { (*joker_effect)->message = "Drank!"; (*joker_effect)->expire = true; effect_flags_ret |= JOKER_EFFECT_FLAG_EXPIRE; } break; default: break; } return effect_flags_ret; } static u32 sock_and_buskin_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_face_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_last_retriggered_face_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: *joker_effect = &shared_joker_effect; // Works the same way as Dusk, but for face cards (*joker_effect)->retrigger = ((*p_last_retriggered_face_index < get_scored_card_index()) && card_is_face(scored_card)); if ((*joker_effect)->retrigger) { *p_last_retriggered_face_index = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; default: break; } return effect_flags_ret; }