#include "game.h" #include #include #include #include #include "sprite.h" #include "card.h" #include "background_gfx.h" #include "background_play_gfx.h" static int hand = 4; static int discard = 4; static int score = 0; static int temp_score = 0; // This is the score that shows in the same spot as the hand type. static int chips = 0; static int mult = 0; static int background = 0; void change_background(int id) { if (background == id) { return; } else if (id == 1) // selecting { memcpy(&se_mem[30][0], background_gfxMap, background_gfxMapLen); tte_erase_rect(128, 152, 152, 160); } else if (id == 2) // playing { memcpy(&se_mem[30][0], background_play_gfxMap, background_play_gfxMapLen); tte_erase_rect(128, 128, 152, 136); } background = id; } void set_chips() { tte_erase_rect(8, 80, 32, 88); if (chips < 10) { tte_printf("#{cx:0; P:24,80;}%d", chips); // Chips } else if (chips < 100) { tte_printf("#{cx:0; P:16,80;}%d", chips); } else { tte_printf("#{cx:0; P:8,80;}%d", chips); } } void set_mult() { tte_erase_rect(40, 80, 64, 88); tte_printf("#{cx:0; P:40,80;}%d", mult); // Mult } void set_hand() { tte_erase_rect(8, 64, 64, 72); // Hand type switch (hand_get_type()) { case HIGH_CARD: tte_printf("#{P:8,64;}HIGH C"); chips = 5; mult = 1; break; case PAIR: tte_printf("#{P:8,64;}PAIR"); chips = 10; mult = 2; break; case TWO_PAIR: tte_printf("#{P:8,64;}2 PAIR"); chips = 20; mult = 2; break; case THREE_OF_A_KIND: tte_printf("#{P:8,64;}3 OAK"); chips = 30; mult = 3; break; case STRAIGHT: tte_printf("#{P:8,64;}STRT"); chips = 30; mult = 4; break; case FLUSH: tte_printf("#{P:8,64;}FLUSH"); chips = 35; mult = 4; break; case FULL_HOUSE: tte_printf("#{P:8,64;}FULL H"); chips = 40; mult = 4; break; case FOUR_OF_A_KIND: tte_printf("#{P:8,64;}4 OAK"); chips = 60; mult = 7; break; case STRAIGHT_FLUSH: tte_printf("#{P:8,64;}STRT F"); chips = 100; mult = 8; break; case ROYAL_FLUSH: tte_printf("#{P:8,64;}ROYAL F"); chips = 100; mult = 8; break; case FIVE_OF_A_KIND: tte_printf("#{P:8,64;}5 OAK"); chips = 120; mult = 12; break; case FLUSH_HOUSE: tte_printf("#{P:8,64;}FLUSH H"); chips = 140; mult = 14; break; case FLUSH_FIVE: tte_printf("#{P:8,64;}FLUSH 5"); chips = 160; mult = 16; break; case NONE: chips = 0; mult = 0; break; } set_chips(); set_mult(); } void game_init() { change_background(1); tte_printf("#{P:128,128; cx:0}%d/%d", hand_get_size(), hand_get_max_size()); // Hand size/max size tte_printf("#{P:200,152}%d/%d", deck_get_size(), deck_get_max_size()); // Deck size/max size tte_printf("#{P:32,48;}*%d", 0); // Score tte_printf("#{P:24,80;}%d", 0); // Chips tte_printf("#{P:40,80;}%d", 0); // Mult tte_printf("#{P:16,104; cx:0x2000}%d", hand); // Hand tte_printf("#{P:48,104; cx:0x3000}%d", discard); // Discard tte_printf("#{P:24,120; cx:0x1000}$%d", 4); // Money tte_printf("#{P:48,144}%d", 1); // Round tte_printf("#{P:8,144}%d#{cx:0}/%d", 1, 8); // Ante } void game_update() { if (hand_get_state() == HAND_DRAW || hand_get_state() == HAND_DISCARD || hand_get_state() == HAND_SELECT) { change_background(1); } else { change_background(2); } if (hand_get_state() == HAND_SELECT) { if (key_hit(KEY_LEFT)) { hand_set_focus(hand_get_focus() + 1); // The reason why this adds 1 is because the hand is drawn from right to left. There is no particular reason for this, it's just how I did it. } else if (key_hit(KEY_RIGHT)) { hand_set_focus(hand_get_focus() - 1); } if (key_hit(KEY_A)) { hand_select(); set_hand(); } if (key_hit(KEY_B)) { hand_change_sort(); } if (key_hit(KEY_SELECT) && discard > 0 && hand_discard()) { set_hand(); discard--; tte_printf("#{P:48,104; cx:0x3000}%d", discard); } if (key_hit(KEY_START) && hand > 0 && hand_play()) { hand--; tte_printf("#{P:16,104; cx:0x2000}%d", hand); } } else if (play_get_state() == PLAY_SCORING) { Card *scored_card = play_get_scored_card(); if (scored_card != NULL) { chips += card_get_value(scored_card); set_chips(); } } else if (play_get_state() == PLAY_ENDING) { if (mult > 0) { temp_score = chips * mult; tte_erase_rect(8, 64, 64, 72); tte_printf("#{P:8,64;}%d", temp_score); // Score chips = 0; mult = 0; set_mult(); set_chips(); } } else if (play_get_state() == PLAY_ENDED) { if (temp_score > 0) { score += temp_score; temp_score = 0; tte_erase_rect(8, 64, 64, 72); tte_printf("#{P:8,64;}%d", temp_score); // Score tte_erase_rect(32, 48, 64, 56); tte_printf("#{P:32,48;}%d", score); // Score if (temp_score <= 0) { tte_erase_rect(8, 64, 64, 72); } } } static int last_hand_size = 0; static int last_deck_size = 0; if (last_hand_size != hand_get_size() || last_deck_size != deck_get_size()) { if (background == 1) { tte_printf("#{P:128,128; cx:0}%d/%d", hand_get_size(), hand_get_max_size()); // Hand size/max size } else if (background == 2) { tte_printf("#{P:128,152; cx:0}%d/%d", hand_get_size(), hand_get_max_size()); // Hand size/max size } tte_printf("#{P:200,152}%d/%d", deck_get_size(), deck_get_max_size()); // Deck size/max size last_hand_size = hand_get_size(); last_deck_size = deck_get_size(); } }