#include "chinese_text.h" #include "game.h" #include "game/round.h" #include "game_variables.h" #include "hand.h" #include "joker.h" #include "list.h" #include "pool.h" #include "random.h" #include "util.h" #include #include #include #define MISPRINT_MAX_MULT 23 #define JOKER_DESC_UTF8_BUFFER_SIZE 320 #define JOKER_DESC_ENCODED_BUFFER_SIZE 384 #define REGISTER_JOKER_DESC_FUNC(joker_desc_name) \ static int joker_desc_name(Joker* joker, Rect dest_rect); #define REGISTER_JOKER_EFFECT_FUNC(joker_effect_name) \ static u32 joker_effect_name( \ Joker* joker, \ Card* scored_card, \ enum JokerEvent joker_event, \ JokerEffect** joker_effect \ ); #define SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, restricted_event, checked_event) \ if (checked_event != restricted_event || scored_card == NULL) \ { \ return JOKER_EFFECT_FLAG_NONE; \ } #define SCORE_ON_EVENT_ONLY(restricted_event, checked_event) \ if (checked_event != restricted_event) \ { \ return JOKER_EFFECT_FLAG_NONE; \ } static JokerEffect s_shared_joker_effect = {0}; // Joker Descriptions REGISTER_JOKER_DESC_FUNC(default_joker_desc) REGISTER_JOKER_DESC_FUNC(greedy_joker_desc) REGISTER_JOKER_DESC_FUNC(lusty_joker_desc) REGISTER_JOKER_DESC_FUNC(wrathful_joker_desc) REGISTER_JOKER_DESC_FUNC(gluttonous_joker_desc) REGISTER_JOKER_DESC_FUNC(jolly_joker_desc) REGISTER_JOKER_DESC_FUNC(zany_joker_desc) REGISTER_JOKER_DESC_FUNC(mad_joker_desc) REGISTER_JOKER_DESC_FUNC(crazy_joker_desc) REGISTER_JOKER_DESC_FUNC(droll_joker_desc) REGISTER_JOKER_DESC_FUNC(sly_joker_desc) REGISTER_JOKER_DESC_FUNC(wily_joker_desc) REGISTER_JOKER_DESC_FUNC(clever_joker_desc) REGISTER_JOKER_DESC_FUNC(devious_joker_desc) REGISTER_JOKER_DESC_FUNC(crafty_joker_desc) REGISTER_JOKER_DESC_FUNC(half_joker_desc) REGISTER_JOKER_DESC_FUNC(stencil_joker_desc) REGISTER_JOKER_DESC_FUNC(misprint_joker_desc) REGISTER_JOKER_DESC_FUNC(walkie_talkie_joker_desc) REGISTER_JOKER_DESC_FUNC(fibonnaci_joker_desc) REGISTER_JOKER_DESC_FUNC(banner_joker_desc) REGISTER_JOKER_DESC_FUNC(mystic_summit_joker_desc) REGISTER_JOKER_DESC_FUNC(blackboard_joker_desc) REGISTER_JOKER_DESC_FUNC(blue_joker_desc) REGISTER_JOKER_DESC_FUNC(raised_fist_joker_desc) REGISTER_JOKER_DESC_FUNC(reserved_parking_joker_desc) REGISTER_JOKER_DESC_FUNC(business_card_joker_desc) REGISTER_JOKER_DESC_FUNC(scholar_joker_desc) REGISTER_JOKER_DESC_FUNC(scary_face_joker_desc) REGISTER_JOKER_DESC_FUNC(abstract_joker_desc) REGISTER_JOKER_DESC_FUNC(bull_joker_desc) REGISTER_JOKER_DESC_FUNC(smiley_face_joker_desc) REGISTER_JOKER_DESC_FUNC(even_steven_joker_desc) REGISTER_JOKER_DESC_FUNC(odd_todd_joker_desc) REGISTER_JOKER_DESC_FUNC(acrobat_joker_desc) REGISTER_JOKER_DESC_FUNC(hanging_chad_joker_desc) REGISTER_JOKER_DESC_FUNC(the_duo_joker_desc) REGISTER_JOKER_DESC_FUNC(the_trio_joker_desc) REGISTER_JOKER_DESC_FUNC(the_family_joker_desc) REGISTER_JOKER_DESC_FUNC(the_order_joker_desc) REGISTER_JOKER_DESC_FUNC(the_tribe_joker_desc) REGISTER_JOKER_DESC_FUNC(bootstraps_joker_desc) REGISTER_JOKER_DESC_FUNC(shoot_the_moon_joker_desc) REGISTER_JOKER_DESC_FUNC(pareidolia_joker_desc) REGISTER_JOKER_DESC_FUNC(photograph_joker_desc) REGISTER_JOKER_DESC_FUNC(dusk_joker_desc) REGISTER_JOKER_DESC_FUNC(shortcut_joker_desc) REGISTER_JOKER_DESC_FUNC(blueprint_joker_desc) REGISTER_JOKER_DESC_FUNC(brainstorm_joker_desc) REGISTER_JOKER_DESC_FUNC(hack_joker_desc) REGISTER_JOKER_DESC_FUNC(four_fingers_joker_desc) REGISTER_JOKER_DESC_FUNC(seltzer_joker_desc) REGISTER_JOKER_DESC_FUNC(sock_and_buskin_joker_desc) // Joker Effect functions static u32 sinful_joker_effect( Card* scored_card, u8 sinful_suit, enum JokerEvent joker_event, JokerEffect** joker_effect ); REGISTER_JOKER_EFFECT_FUNC(joker_effect_noop) REGISTER_JOKER_EFFECT_FUNC(default_joker_effect) REGISTER_JOKER_EFFECT_FUNC(greedy_joker_effect) REGISTER_JOKER_EFFECT_FUNC(lusty_joker_effect) REGISTER_JOKER_EFFECT_FUNC(wrathful_joker_effect) REGISTER_JOKER_EFFECT_FUNC(gluttonous_joker_effect) REGISTER_JOKER_EFFECT_FUNC(jolly_joker_effect) REGISTER_JOKER_EFFECT_FUNC(zany_joker_effect) REGISTER_JOKER_EFFECT_FUNC(mad_joker_effect) REGISTER_JOKER_EFFECT_FUNC(crazy_joker_effect) REGISTER_JOKER_EFFECT_FUNC(droll_joker_effect) REGISTER_JOKER_EFFECT_FUNC(sly_joker_effect) REGISTER_JOKER_EFFECT_FUNC(wily_joker_effect) REGISTER_JOKER_EFFECT_FUNC(clever_joker_effect) REGISTER_JOKER_EFFECT_FUNC(devious_joker_effect) REGISTER_JOKER_EFFECT_FUNC(crafty_joker_effect) REGISTER_JOKER_EFFECT_FUNC(half_joker_effect) REGISTER_JOKER_EFFECT_FUNC(stencil_joker_effect) REGISTER_JOKER_EFFECT_FUNC(misprint_joker_effect) REGISTER_JOKER_EFFECT_FUNC(walkie_talkie_joker_effect) REGISTER_JOKER_EFFECT_FUNC(fibonnaci_joker_effect) REGISTER_JOKER_EFFECT_FUNC(banner_joker_effect) REGISTER_JOKER_EFFECT_FUNC(mystic_summit_joker_effect) REGISTER_JOKER_EFFECT_FUNC(blackboard_joker_effect) REGISTER_JOKER_EFFECT_FUNC(blue_joker_effect) REGISTER_JOKER_EFFECT_FUNC(raised_fist_joker_effect) REGISTER_JOKER_EFFECT_FUNC(reserved_parking_joker_effect) REGISTER_JOKER_EFFECT_FUNC(business_card_joker_effect) REGISTER_JOKER_EFFECT_FUNC(scholar_joker_effect) REGISTER_JOKER_EFFECT_FUNC(scary_face_joker_effect) REGISTER_JOKER_EFFECT_FUNC(abstract_joker_effect) REGISTER_JOKER_EFFECT_FUNC(bull_joker_effect) REGISTER_JOKER_EFFECT_FUNC(smiley_face_joker_effect) REGISTER_JOKER_EFFECT_FUNC(even_steven_joker_effect) REGISTER_JOKER_EFFECT_FUNC(odd_todd_joker_effect) REGISTER_JOKER_EFFECT_FUNC(acrobat_joker_effect) REGISTER_JOKER_EFFECT_FUNC(hanging_chad_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_duo_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_trio_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_family_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_order_joker_effect) REGISTER_JOKER_EFFECT_FUNC(the_tribe_joker_effect) REGISTER_JOKER_EFFECT_FUNC(bootstraps_joker_effect) REGISTER_JOKER_EFFECT_FUNC(shoot_the_moon_joker_effect) REGISTER_JOKER_EFFECT_FUNC(photograph_joker_effect) REGISTER_JOKER_EFFECT_FUNC(dusk_joker_effect) REGISTER_JOKER_EFFECT_FUNC(blueprint_brainstorm_joker_effect) REGISTER_JOKER_EFFECT_FUNC(hack_joker_effect) REGISTER_JOKER_EFFECT_FUNC(seltzer_joker_effect) REGISTER_JOKER_EFFECT_FUNC(sock_and_buskin_joker_effect) // clang-format off /* The index of a joker in the registry matches its ID. * * The joker sprites are matched by ID so the position in the registry * determines the joker's sprite. * * Each consecutive NUM_JOKERS_PER_SPRITESHEET (defined in joker.c) jokers * share a spritesheet and thus a color palette. * * To make better use of color palettes jokers may be rearranged here * (and put together in the matching spritesheet) to share a color palette. * Otherwise the order is similar to the wiki. * * TODO: move Name and Description printing out of this when the CardInstance is implemented. */ // clang-format off const JokerInfo joker_registry[] = { // Spritesheet 0 { "Joker", COMMON_JOKER, 2, false, default_joker_desc, default_joker_effect }, // DEFAULT_JOKER_ID = 0 { "Abstract Joker", COMMON_JOKER, 4, false, abstract_joker_desc, abstract_joker_effect }, // 1 { "Half Joker", COMMON_JOKER, 5, false, half_joker_desc, half_joker_effect }, // 2 { "Misprint", COMMON_JOKER, 4, true, misprint_joker_desc, misprint_joker_effect }, // 3 { "Scary Face", COMMON_JOKER, 4, false, scary_face_joker_desc, scary_face_joker_effect }, // 4 { "Sock and Buskin", UNCOMMON_JOKER, 6, false, sock_and_buskin_joker_desc, sock_and_buskin_joker_effect }, // 5 { "Acrobat", UNCOMMON_JOKER, 6, false, acrobat_joker_desc, acrobat_joker_effect }, // 6 { "Fibonacci", UNCOMMON_JOKER, 8, false, fibonnaci_joker_desc, fibonnaci_joker_effect }, // 7 { "Scholar", COMMON_JOKER, 4, false, scholar_joker_desc, scholar_joker_effect }, // 8 { "Crafty Joker", COMMON_JOKER, 4, false, crafty_joker_desc, crafty_joker_effect }, // 9 { "Droll Joker", COMMON_JOKER, 4, false, droll_joker_desc, droll_joker_effect }, // 10 { "Raised Fist", COMMON_JOKER, 5, false, raised_fist_joker_desc, raised_fist_joker_effect }, // 11 { "Reserved Parking", COMMON_JOKER, 6, false, reserved_parking_joker_desc, reserved_parking_joker_effect }, // 12 { "Business Card", COMMON_JOKER, 4, false, business_card_joker_desc, business_card_joker_effect }, // 13 { "Hanging Chad", COMMON_JOKER, 4, false, hanging_chad_joker_desc, hanging_chad_joker_effect }, // 14 { "Joker Stencil", UNCOMMON_JOKER, 8, false, stencil_joker_desc, stencil_joker_effect }, // 15 { "Banner", COMMON_JOKER, 5, false, banner_joker_desc, banner_joker_effect }, // 16 { "Shoot the Moon", COMMON_JOKER, 5, false, shoot_the_moon_joker_desc, shoot_the_moon_joker_effect, }, // 17 // Spritesheet 1 { "Greedy Joker", COMMON_JOKER, 5, false, greedy_joker_desc, greedy_joker_effect }, // 18 { "Lusty Joker", COMMON_JOKER, 5, false, lusty_joker_desc, lusty_joker_effect }, // 19 // Spritesheet 2 { "Wrathful Joker", COMMON_JOKER, 5, false, wrathful_joker_desc, wrathful_joker_effect }, // 20 { "Gluttonous Joker", COMMON_JOKER, 5, false, gluttonous_joker_desc, gluttonous_joker_effect }, // 21 // Spritesheet 3 { "Crazy Joker", COMMON_JOKER, 4, false, crazy_joker_desc, crazy_joker_effect }, // 22 { "Mad Joker", COMMON_JOKER, 4, false, mad_joker_desc, mad_joker_effect }, // 23 { "Clever Joker", COMMON_JOKER, 4, false, clever_joker_desc, clever_joker_effect }, // 24 { "Devious Joker", COMMON_JOKER, 4, false, devious_joker_desc, devious_joker_effect }, // 25 { "Even Steven", COMMON_JOKER, 4, false, even_steven_joker_desc, even_steven_joker_effect }, // 26 // Spritesheet 4 { "Blackboard", UNCOMMON_JOKER, 6, false, blackboard_joker_desc, blackboard_joker_effect }, // 27 { "Mystic Summit", COMMON_JOKER, 5, false, mystic_summit_joker_desc, mystic_summit_joker_effect }, // 28 { "Walkie Talkie", COMMON_JOKER, 4, false, walkie_talkie_joker_desc, walkie_talkie_joker_effect }, // 29 { "Zany Joker", COMMON_JOKER, 4, false, zany_joker_desc, zany_joker_effect }, // 30 { "Wily Joker", COMMON_JOKER, 4, false, wily_joker_desc, wily_joker_effect }, // 31 // Spritesheet 5 { "Sly Joker", COMMON_JOKER, 3, false, sly_joker_desc, sly_joker_effect }, // 32 { "Jolly Joker", COMMON_JOKER, 3, false, jolly_joker_desc, jolly_joker_effect }, // 33 { "Blue Joker", COMMON_JOKER, 5, false, blue_joker_desc, blue_joker_effect }, // 34 { "Odd Todd", COMMON_JOKER, 4, false, odd_todd_joker_desc, odd_todd_joker_effect }, // 35 // Spritesheet 6 { "The Duo", RARE_JOKER, 8, false, the_duo_joker_desc, the_duo_joker_effect }, // 36 { "The Trio", RARE_JOKER, 8, false, the_trio_joker_desc, the_trio_joker_effect }, // 37 { "The Order", RARE_JOKER, 8, false, the_order_joker_desc, the_order_joker_effect }, // 38 { "The Tribe", RARE_JOKER, 8, false, the_tribe_joker_desc, the_tribe_joker_effect }, // 39 // Spritesheet 7 { "The Family", RARE_JOKER, 8, false, the_family_joker_desc, the_family_joker_effect }, // 40 { "Brainstorm", RARE_JOKER, 10, false, brainstorm_joker_desc, blueprint_brainstorm_joker_effect }, // 41 Brainstorm // Spritesheet 8 { "Smiley Face", COMMON_JOKER, 4, false, smiley_face_joker_desc, smiley_face_joker_effect }, // 42 { "Bull", UNCOMMON_JOKER, 6, false, bull_joker_desc, bull_joker_effect }, // 43 // Individual Jokers (for now :3) { "Photograph", COMMON_JOKER, 5, false, photograph_joker_desc, photograph_joker_effect, }, // 44 { "Hack", UNCOMMON_JOKER, 6, false, hack_joker_desc, hack_joker_effect }, // 45 { "Pareidolia", UNCOMMON_JOKER, 5, false, pareidolia_joker_desc, joker_effect_noop }, // 46 Pareidolia { "Bootstraps", UNCOMMON_JOKER, 7, false, bootstraps_joker_desc, bootstraps_joker_effect }, // 47 { "Shortcut", UNCOMMON_JOKER, 7, false, shortcut_joker_desc, joker_effect_noop, }, // 48 Shortcut { "Dusk", UNCOMMON_JOKER, 5, false, dusk_joker_desc, dusk_joker_effect }, // 49 { "Four Fingers", UNCOMMON_JOKER, 7, false, four_fingers_joker_desc, joker_effect_noop, }, // 50 Four Fingers { "Seltzer", UNCOMMON_JOKER, 6, false, seltzer_joker_desc, seltzer_joker_effect, }, // 51 { "Blueprint", RARE_JOKER, 10, false, blueprint_joker_desc, blueprint_brainstorm_joker_effect }, // 52 Blueprint // The following jokers don't have sprites yet, // uncomment them when their sprites are added. #if 0 #endif }; // clang-format on static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry); const JokerInfo* get_joker_registry_entry(int joker_id) { if (joker_id < 0 || (size_t)joker_id >= joker_registry_size) { return NULL; } return &joker_registry[joker_id]; } size_t get_joker_registry_size(void) { return joker_registry_size; } #pragma region JOKER DESCRIPTIONS static size_t joker_desc_utf8_char_size(const char* text, size_t remaining) { unsigned char first = (unsigned char)text[0]; if (first < 0x80) { return 1; } if ((first & 0xE0) == 0xC0 && remaining >= 2) { return 2; } if ((first & 0xF0) == 0xE0 && remaining >= 3) { return 3; } if ((first & 0xF8) == 0xF0 && remaining >= 4) { return 4; } return 1; } static int joker_desc_visible_line_length(const char* line, size_t line_size) { size_t offset = 0; int visible_length = 0; while (offset < line_size) { if (line[offset] == '#' && offset + 1 < line_size && line[offset + 1] == '{') { offset += 2; while (offset < line_size && line[offset] != '}') { offset++; } if (offset < line_size) { offset++; } continue; } offset += joker_desc_utf8_char_size(line + offset, line_size - offset); visible_length++; } return visible_length; } static int print_joker_desc(const char* utf8_desc, Rect dest_rect) { char encoded_desc[JOKER_DESC_ENCODED_BUFFER_SIZE]; size_t encoded_length = chinese_text_encode(utf8_desc, encoded_desc, sizeof(encoded_desc)); size_t line_start = 0; int line_y = 0; while (line_start < encoded_length) { size_t line_end = line_start; while (line_end < encoded_length && encoded_desc[line_end] != '\n') { line_end++; } size_t line_size = line_end - line_start; int visible_length = joker_desc_visible_line_length(encoded_desc + line_start, line_size); int line_x = max(0, (rect_width(&dest_rect) - visible_length) / 2); if (line_size > 0) { tte_printf( "#{P:%d,%d}%.*s", (dest_rect.left + line_x) * TILE_SIZE, (dest_rect.top + line_y) * TILE_SIZE, (int)line_size, encoded_desc + line_start ); } line_y++; line_start = line_end + 1; } return line_y; } static int default_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_RED_TAG "+4 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int greedy_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "方片" TTE_BLACK_TAG "花色牌\n计分时给予 " TTE_RED_TAG "+3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int lusty_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_RED_TAG "红桃" TTE_BLACK_TAG "花色牌\n计分时给予 " TTE_RED_TAG "+3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int wrathful_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_DARK_BLUE_TAG "黑桃" TTE_BLACK_TAG "花色牌\n计分时给予 " TTE_RED_TAG "+3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int gluttonous_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_DARK_GREEN_TAG "梅花" TTE_BLACK_TAG "花色牌\n计分时给予 " TTE_RED_TAG "+3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int jolly_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "对子 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "+8 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int zany_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "三条 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "+12 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int mad_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "两对 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "+10 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int crazy_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "顺子 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "+12 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int droll_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "同花 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "+10 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int sly_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "对子 " TTE_BLACK_TAG "时\n" TTE_BLUE_TAG "+50 " TTE_BLACK_TAG "筹码"; return print_joker_desc(desc, dest_rect); } static int wily_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "三条 " TTE_BLACK_TAG "时\n" TTE_BLUE_TAG "+100 " TTE_BLACK_TAG "筹码"; return print_joker_desc(desc, dest_rect); } static int clever_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "两对 " TTE_BLACK_TAG "时\n" TTE_BLUE_TAG "+80 " TTE_BLACK_TAG "筹码"; return print_joker_desc(desc, dest_rect); } static int devious_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "顺子 " TTE_BLACK_TAG "时\n" TTE_BLUE_TAG "+100 " TTE_BLACK_TAG "筹码"; return print_joker_desc(desc, dest_rect); } static int crafty_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "同花 " TTE_BLACK_TAG "时\n" TTE_BLUE_TAG "+80 " TTE_BLACK_TAG "筹码"; return print_joker_desc(desc, dest_rect); } static int half_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌不超过 " TTE_YELLOW_TAG "3 " TTE_BLACK_TAG "张时\n" TTE_RED_TAG "+20 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int stencil_joker_desc(Joker* joker, Rect dest_rect) { static const char desc_format[] = TTE_BLACK_TAG "每个空的小丑牌槽位\n给予 " TTE_RED_TAG "X1 " TTE_BLACK_TAG "倍率\n本牌视为空槽\n\n(当前 " TTE_RED_TAG "X%ld " TTE_BLACK_TAG "倍率)"; List* jokers = get_jokers_list(); u32 stencil_bonus = MAX_JOKERS_HELD_SIZE - list_get_len(jokers); ListItr itr = list_itr_create(jokers); JokerObject* joker_object; while ((joker_object = list_itr_next(&itr))) { if (joker_object->joker->id == STENCIL_JOKER_ID) stencil_bonus++; } char desc[JOKER_DESC_UTF8_BUFFER_SIZE]; snprintf(desc, sizeof(desc), desc_format, stencil_bonus); return print_joker_desc(desc, dest_rect); } static int misprint_joker_desc(Joker* joker, Rect dest_rect) { // TODO: print glitchy desc with occasional next card reveal char desc[] = TTE_YELLOW_TAG "随机" TTE_BLACK_TAG "给予 " TTE_RED_TAG "+0 " TTE_BLACK_TAG "到 " TTE_RED_TAG "+23\n" TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int walkie_talkie_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的 " TTE_YELLOW_TAG "10 " TTE_BLACK_TAG "或 " TTE_YELLOW_TAG "4\n" TTE_BLACK_TAG "计分时给予 " TTE_BLUE_TAG "+10 " TTE_BLACK_TAG "筹码\n和 " TTE_RED_TAG "+4 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int fibonnaci_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的 " TTE_YELLOW_TAG "A、2、3、5、8\n" TTE_BLACK_TAG "计分时给予 " TTE_RED_TAG "+8 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int banner_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "每有一次" TTE_YELLOW_TAG "剩余弃牌\n" TTE_BLACK_TAG "给予 " TTE_BLUE_TAG "+30 " TTE_BLACK_TAG "筹码"; return print_joker_desc(desc, dest_rect); } static int mystic_summit_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "无" TTE_YELLOW_TAG "剩余弃牌" TTE_BLACK_TAG "时\n" TTE_RED_TAG "+15 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int blackboard_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "手牌均为 " TTE_DARK_BLUE_TAG "黑桃 " TTE_BLACK_TAG "或 " TTE_DARK_GREEN_TAG "梅花\n" TTE_BLACK_TAG "时 " TTE_RED_TAG "X3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int blue_joker_desc(Joker* joker, Rect dest_rect) { static const char desc_format[] = TTE_BLACK_TAG "牌组中每张剩余牌\n给予 " TTE_BLUE_TAG "+2 " TTE_BLACK_TAG "筹码\n\n(当前 " TTE_BLUE_TAG "+%ld " TTE_BLACK_TAG "筹码)"; u32 blue_bonus = (get_deck_top() + 1) * 2; char desc[JOKER_DESC_UTF8_BUFFER_SIZE]; snprintf(desc, sizeof(desc), desc_format, blue_bonus); return print_joker_desc(desc, dest_rect); } static int raised_fist_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "将手牌中点数" TTE_YELLOW_TAG "最低" TTE_BLACK_TAG "牌的\n点数" TTE_YELLOW_TAG "两倍" TTE_BLACK_TAG "加到倍率"; return print_joker_desc(desc, dest_rect); } static int reserved_parking_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "手牌中每张" TTE_YELLOW_TAG "人头牌\n" TTE_BLACK_TAG "有 " TTE_GREEN_TAG "1/2 " TTE_BLACK_TAG "几率给予 " TTE_YELLOW_TAG "$1"; return print_joker_desc(desc, dest_rect); } static int business_card_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "人头牌" TTE_BLACK_TAG "计分时\n有 " TTE_GREEN_TAG "1/2 " TTE_BLACK_TAG "几率给予 " TTE_YELLOW_TAG "$2"; return print_joker_desc(desc, dest_rect); } static int scholar_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的 " TTE_YELLOW_TAG "A " TTE_BLACK_TAG "计分时\n给予 " TTE_BLUE_TAG "+20 " TTE_BLACK_TAG "筹码\n和 " TTE_RED_TAG "+4 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int scary_face_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "人头牌" TTE_BLACK_TAG "计分时\n给予 " TTE_BLUE_TAG "+30 " TTE_BLACK_TAG "筹码"; return print_joker_desc(desc, dest_rect); } static int abstract_joker_desc(Joker* joker, Rect dest_rect) { static const char desc_format[] = TTE_BLACK_TAG "每张" TTE_YELLOW_TAG "小丑牌" TTE_BLACK_TAG "给予\n" TTE_RED_TAG "+3 " TTE_BLACK_TAG "倍率\n\n(当前 " TTE_RED_TAG "+%ld " TTE_BLACK_TAG "倍率)"; u32 abstract_bonus = list_get_len(get_jokers_list()) * 3; char desc[JOKER_DESC_UTF8_BUFFER_SIZE]; snprintf(desc, sizeof(desc), desc_format, abstract_bonus); return print_joker_desc(desc, dest_rect); } static int bull_joker_desc(Joker* joker, Rect dest_rect) { static const char desc_format[] = TTE_BLACK_TAG "每拥有 " TTE_YELLOW_TAG "$1\n" TTE_BLACK_TAG "给予 " TTE_BLUE_TAG "+2 " TTE_BLACK_TAG "筹码\n\n(当前 " TTE_BLUE_TAG "+%ld " TTE_BLACK_TAG "筹码)"; u32 bull_bonus = (g_game_vars.money > 0) ? g_game_vars.money * 2 : 0; char desc[JOKER_DESC_UTF8_BUFFER_SIZE]; snprintf(desc, sizeof(desc), desc_format, bull_bonus); return print_joker_desc(desc, dest_rect); } static int smiley_face_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "人头牌" TTE_BLACK_TAG "计分时\n给予 " TTE_RED_TAG "+5 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int even_steven_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "偶数点牌" TTE_BLACK_TAG "计分时\n给予 " TTE_RED_TAG "+4 " TTE_BLACK_TAG "倍率\n(10、8、6、4、2)"; return print_joker_desc(desc, dest_rect); } static int odd_todd_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "奇数点牌" TTE_BLACK_TAG "计分时\n给予 " TTE_BLUE_TAG "+31 " TTE_BLACK_TAG "筹码\n(A、9、7、5、3)"; return print_joker_desc(desc, dest_rect); } static int acrobat_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "本回合" TTE_YELLOW_TAG "最后一次出牌" TTE_BLACK_TAG "时\n" TTE_RED_TAG "X3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int hanging_chad_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "用于计分的" TTE_YELLOW_TAG "第一张牌\n" TTE_BLACK_TAG "额外再触发 " TTE_YELLOW_TAG "2 " TTE_BLACK_TAG "次"; return print_joker_desc(desc, dest_rect); } static int the_duo_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "对子 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "X2 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int the_trio_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "三条 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "X3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int the_family_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "四条 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "X4 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int the_order_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "顺子 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "X3 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int the_tribe_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "出牌含有 " TTE_YELLOW_TAG "同花 " TTE_BLACK_TAG "时\n" TTE_RED_TAG "X2 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int bootstraps_joker_desc(Joker* joker, Rect dest_rect) { static const char desc_format[] = TTE_BLACK_TAG "每拥有 " TTE_YELLOW_TAG "$5\n" TTE_BLACK_TAG "给予 " TTE_RED_TAG "+2 " TTE_BLACK_TAG "倍率\n\n(当前 " TTE_RED_TAG "+%ld " TTE_BLACK_TAG "倍率)"; u32 bootstrap_bonus = (g_game_vars.money > 0) ? (g_game_vars.money / 5) * 2 : 0; char desc[JOKER_DESC_UTF8_BUFFER_SIZE]; snprintf(desc, sizeof(desc), desc_format, bootstrap_bonus); return print_joker_desc(desc, dest_rect); } static int shoot_the_moon_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "手牌中每张 " TTE_YELLOW_TAG "Q\n" TTE_BLACK_TAG "给予 " TTE_RED_TAG "+13 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int photograph_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "第一张人头牌\n" TTE_BLACK_TAG "计分时给予 " TTE_RED_TAG "X2 " TTE_BLACK_TAG "倍率"; return print_joker_desc(desc, dest_rect); } static int dusk_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "本回合" TTE_YELLOW_TAG "最后一次出牌\n" TTE_BLACK_TAG "所有牌再触发一次"; return print_joker_desc(desc, dest_rect); } static int brainstorm_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "复制" TTE_YELLOW_TAG "最左侧小丑牌" TTE_BLACK_TAG "能力"; return print_joker_desc(desc, dest_rect); } static int blueprint_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "复制" TTE_YELLOW_TAG "右侧小丑牌" TTE_BLACK_TAG "能力"; return print_joker_desc(desc, dest_rect); } static int hack_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的 " TTE_YELLOW_TAG "2、3、4、5\n" TTE_BLACK_TAG "均再触发一次"; return print_joker_desc(desc, dest_rect); } static int seltzer_joker_desc(Joker* joker, Rect dest_rect) { static const char desc_format[] = TTE_BLACK_TAG "接下来 " TTE_YELLOW_TAG "%ld " TTE_BLACK_TAG "次出牌中\n所有牌再触发一次"; char desc[JOKER_DESC_UTF8_BUFFER_SIZE]; snprintf(desc, sizeof(desc), desc_format, joker->persistent_state); return print_joker_desc(desc, dest_rect); } static int sock_and_buskin_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "打出的" TTE_YELLOW_TAG "人头牌\n" TTE_BLACK_TAG "均再触发一次"; return print_joker_desc(desc, dest_rect); } static int pareidolia_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_BLACK_TAG "所有牌均视为" TTE_YELLOW_TAG "人头牌"; return print_joker_desc(desc, dest_rect); } static int shortcut_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_YELLOW_TAG "顺子" TTE_BLACK_TAG "可间隔 " TTE_YELLOW_TAG "1 " TTE_BLACK_TAG "个点数\n\n例如 " TTE_YELLOW_TAG "10 8 6 5 3"; return print_joker_desc(desc, dest_rect); } static int four_fingers_joker_desc(Joker* joker, Rect dest_rect) { static const char desc[] = TTE_YELLOW_TAG "同花" TTE_BLACK_TAG "和" TTE_YELLOW_TAG "顺子\n" TTE_BLACK_TAG "均可由 " TTE_YELLOW_TAG "4 " TTE_BLACK_TAG "张牌组成"; return print_joker_desc(desc, dest_rect); } #pragma endregion #pragma region JOKER EFFECTS static u32 joker_effect_noop( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return JOKER_EFFECT_FLAG_NONE; } static u32 default_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 4; return JOKER_EFFECT_FLAG_MULT; } static u32 sinful_joker_effect( Card* scored_card, u8 sinful_suit, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->suit == sinful_suit) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 greedy_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, DIAMONDS, joker_event, joker_effect); } static u32 lusty_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, HEARTS, joker_event, joker_effect); } static u32 wrathful_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, SPADES, joker_event, joker_effect); } static u32 gluttonous_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { return sinful_joker_effect(scored_card, CLUBS, joker_event, joker_effect); } static u32 jolly_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->PAIR) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 8; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 zany_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->THREE_OF_A_KIND) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 12; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 mad_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->TWO_PAIR) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 10; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 crazy_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->STRAIGHT) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 12; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 droll_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FLUSH) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 10; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 sly_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->PAIR) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 50; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 wily_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->THREE_OF_A_KIND) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 100; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 clever_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->TWO_PAIR) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 80; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 devious_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->STRAIGHT) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 100; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 crafty_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FLUSH) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 80; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 half_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; int played_size = get_played_size(); if (played_size <= 3) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 20; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 stencil_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &s_shared_joker_effect; List* jokers = get_jokers_list(); // +1 xmult per empty joker slot... int num_jokers = list_get_len(jokers); (*joker_effect)->xmult = (MAX_JOKERS_HELD_SIZE)-num_jokers; // ...and also each stencil_joker adds +1 xmult ListItr itr = list_itr_create(jokers); JokerObject* joker_object; while ((joker_object = list_itr_next(&itr))) { if (joker_object->joker->id == STENCIL_JOKER_ID) (*joker_effect)->xmult++; } return JOKER_EFFECT_FLAG_XMULT; } #define MISPRINT_MAX_MULT 23 static u32 misprint_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = rng_get_u32() % (MISPRINT_MAX_MULT + 1); return JOKER_EFFECT_FLAG_MULT; } static u32 walkie_talkie_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->rank == TEN || scored_card->rank == FOUR) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 10; (*joker_effect)->mult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 fibonnaci_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; switch (scored_card->rank) { case ACE: case TWO: case THREE: case FIVE: case EIGHT: *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 8; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; break; default: break; } return effect_flags_ret; } static u32 banner_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_num_discards_remaining() > 0) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 30 * get_num_discards_remaining(); effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 mystic_summit_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_num_discards_remaining() == 0) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 15; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 blackboard_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; bool all_cards_are_spades_or_clubs = true; CardObject** hand = get_hand_array(); for (int i = 0; i < g_game_vars.hand_size; i++) { u8 suit = hand[i]->card->suit; if (suit == HEARTS || suit == DIAMONDS) { all_cards_are_spades_or_clubs = false; break; } } if (all_cards_are_spades_or_clubs) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 blue_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = (get_deck_top() + 1) * 2; return JOKER_EFFECT_FLAG_CHIPS; } static u32 raised_fist_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { s32* p_lowest_value_index = &(joker->scoring_state); u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; switch (joker_event) { // Use this event to compute the index of the lowest value card only once. // Aces are always considered high value, even in an ace-low straight case JOKER_EVENT_ON_HAND_PLAYED: // index initialized at 0 but accessed only if // hand_size > 0 so we're never out of bounds *p_lowest_value_index = 0; u8 lowest_value = IMPOSSIBLY_HIGH_CARD_VALUE; CardObject** hand = get_hand_array(); for (int i = 0; i < g_game_vars.hand_size; i++) { u8 value = card_get_value(hand[i]->card); if (lowest_value > value) { *p_lowest_value_index = i; lowest_value = value; } } break; case JOKER_EVENT_ON_CARD_HELD: if (get_scored_card_index() == *p_lowest_value_index) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 2 * card_get_value(scored_card); effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } break; default: break; } return effect_flags_ret; } static u32 reserved_parking_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if ((rng_get_u32() % 2 == 0) && card_is_face(scored_card)) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->money = 1; effect_flags_ret = JOKER_EFFECT_FLAG_MONEY; } return effect_flags_ret; }; static u32 business_card_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if ((rng_get_u32() % 2 == 0) && card_is_face(scored_card)) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->money = 2; effect_flags_ret = JOKER_EFFECT_FLAG_MONEY; } return effect_flags_ret; } static u32 scholar_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->rank == ACE) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 20; (*joker_effect)->mult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 scary_face_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (card_is_face(scored_card)) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 30; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 abstract_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) *joker_effect = &s_shared_joker_effect; // +1 xmult per occupied joker slot int num_jokers = list_get_len(get_jokers_list()); (*joker_effect)->mult = num_jokers * 3; return JOKER_EFFECT_FLAG_MULT; } static u32 bull_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // The wiki says it does nothing if money is 0 or below // This allows us to avoid scoring negative Chips if (g_game_vars.money > 0) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = g_game_vars.money * 2; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 smiley_face_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (card_is_face(scored_card)) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 5; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 even_steven_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; switch (scored_card->rank) { case KING: case QUEEN: case JACK: break; default: if (card_get_value(scored_card) % 2 == 0) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } break; } return effect_flags_ret; } static u32 odd_todd_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (card_get_value(scored_card) % 2 == 1) // todo test ace { *joker_effect = &s_shared_joker_effect; (*joker_effect)->chips = 31; effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS; } return effect_flags_ret; } static u32 acrobat_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // 0 remaining hands mean we're scoring the last hand if (get_num_hands_remaining() == 0) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 hanging_chad_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_remaining_retriggers = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_remaining_retriggers = 2; break; // No need to check if this is the first card scored or not // p_remaining_retriggers will always reach 0 on the first card, then retrigger // will be false and scoring will go onto the next card case JOKER_EVENT_ON_CARD_SCORED_END: *joker_effect = &s_shared_joker_effect; (*joker_effect)->retrigger = (*p_remaining_retriggers > 0); if ((*joker_effect)->retrigger) { *p_remaining_retriggers -= 1; (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; default: break; } return effect_flags_ret; } static u32 the_duo_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->PAIR) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 2; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_trio_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->THREE_OF_A_KIND) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_family_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FOUR_OF_A_KIND) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 4; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_order_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->STRAIGHT) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 3; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 the_tribe_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (get_contained_hands()->FLUSH) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 2; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } return effect_flags_ret; } static u32 bootstraps_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // Same protection as the Bull Joker if (g_game_vars.money > 0) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = (g_game_vars.money / 5) * 2; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 shoot_the_moon_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event) u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; if (scored_card->rank == QUEEN) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->mult = 13; effect_flags_ret = JOKER_EFFECT_FLAG_MULT; } return effect_flags_ret; } static u32 photograph_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_first_face_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_first_face_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED: // has a face card been encountered already, and if not, is the current scoring card a // face card? if (*p_first_face_index == UNDEFINED && card_is_face(scored_card)) { *p_first_face_index = get_scored_card_index(); } // if we have a face card index saved, check against it and give mult accordingly // Doing this now will trigger the effect the first time we encounter the face card, // and we will catch potential retriggers if (*p_first_face_index == get_scored_card_index()) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->xmult = 2; effect_flags_ret = JOKER_EFFECT_FLAG_XMULT; } break; default: break; } return effect_flags_ret; } static u32 dusk_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: // start at -1 so that a first index of 0 can satisfy the retrigger condition below *p_last_retriggered_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: // Only retrigger current card if it's strictly after the last one we retriggered if (get_num_hands_remaining() == 0) { *joker_effect = &s_shared_joker_effect; (*joker_effect)->retrigger = (*p_last_retriggered_index < get_scored_card_index()); if ((*joker_effect)->retrigger) { *p_last_retriggered_index = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } } break; default: break; } return effect_flags_ret; } static u32 blueprint_brainstorm_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; // No need for this kind of init since these Jokers // will have their data copied when needed if (joker_event == JOKER_EVENT_ON_JOKER_CREATED || joker_event == JOKER_EVENT_ON_HAND_SCORED_END || joker_event == JOKER_EVENT_ON_ROUND_END) { return effect_flags_ret; } // find ourselves in the Jokers list List* jokers = get_jokers_list(); ListItr itr = list_itr_create(jokers); JokerObject* copied_joker_object; while ((copied_joker_object = list_itr_next(&itr))) { if (copied_joker_object->joker == joker) { break; } } // This shouldn't happen since if we are a scoring Joker, we should always // be part of the Jokers list, but being extra careful doesn't cost much if (copied_joker_object == NULL) { return effect_flags_ret; } // find the copied Joker, may need to bounce around Blueprints and a Brainstorm // If we encounter NULL, we have a Blueprint at the end of the list that can't copy anything. // If we go through a Brainstorms twice, we will be in a loop and need to exit u8 brainstorm_counter = 0; do { switch (copied_joker_object->joker->id) { // get the next Joker for Blueprint case BLUEPRINT_JOKER_ID: copied_joker_object = list_itr_next(&itr); break; // Get the first (leftmost) Joker for Brainstorm case BRAINSTORM_JOKER_ID: brainstorm_counter++; itr = list_itr_create(jokers); copied_joker_object = list_itr_next(&itr); break; // We encountered a Joker that isn't a Copying Joker and copy it now // but how we copy it depends on this Joker's ID because they don't // all handle data the same way. default: u8 copied_joker_id = copied_joker_object->joker->id; const JokerInfo* copied_joker_info = get_joker_registry_entry(copied_joker_id); // Copy the persistent data joker->persistent_state = copied_joker_object->joker->persistent_state; // Then regardless of if we copied the data above, apply the // copied JokerEffect function to the local data effect_flags_ret = copied_joker_info ->joker_effect_func(joker, scored_card, joker_event, joker_effect); // make also sure we don't expire effect_flags_ret &= ~JOKER_EFFECT_FLAG_EXPIRE; // exit the loop copied_joker_object = NULL; break; } } while (copied_joker_object != NULL && brainstorm_counter < 2); return effect_flags_ret; } static u32 hack_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_last_retriggered_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: // Works the same way as Dusk, but check what rank the card is switch (scored_card->rank) { case TWO: case THREE: case FOUR: case FIVE: *joker_effect = &s_shared_joker_effect; (*joker_effect)->retrigger = (*p_last_retriggered_index < get_scored_card_index()); if ((*joker_effect)->retrigger) { *p_last_retriggered_index = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; } break; default: break; } return effect_flags_ret; } static u32 seltzer_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_idx = &(joker->scoring_state); s32* p_hands_left_until_exp = &(joker->persistent_state); switch (joker_event) { case JOKER_EVENT_ON_JOKER_CREATED: *p_hands_left_until_exp = 10; // remaining retriggered hands break; case JOKER_EVENT_ON_HAND_PLAYED: *p_last_retriggered_idx = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: // Works the same way as Dusk // No need to check for p_hands_left_until_exp because the Joker // will be destroyed the moment we hit 0 *joker_effect = &s_shared_joker_effect; (*joker_effect)->retrigger = ((*p_last_retriggered_idx) < get_scored_card_index()); if ((*joker_effect)->retrigger) { *p_last_retriggered_idx = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; case JOKER_EVENT_ON_HAND_SCORED_END: *joker_effect = &s_shared_joker_effect; effect_flags_ret = JOKER_EFFECT_FLAG_MESSAGE; (*p_hands_left_until_exp)--; if (*p_hands_left_until_exp > 0) { // Need to do this for now because the message's memory can't really be allocated // So we can't use snprintf to craft a message depending on the number of hands left static const char* SELTZER_MESSAGES[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9"}; (*joker_effect)->message = (char*)SELTZER_MESSAGES[(*p_hands_left_until_exp) - 1]; } else { (*joker_effect)->message = "Drank!"; (*joker_effect)->expire = true; effect_flags_ret |= JOKER_EFFECT_FLAG_EXPIRE; } break; default: break; } return effect_flags_ret; } static u32 sock_and_buskin_joker_effect( Joker* joker, Card* scored_card, enum JokerEvent joker_event, JokerEffect** joker_effect ) { u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE; s32* p_last_retriggered_face_index = &(joker->scoring_state); switch (joker_event) { case JOKER_EVENT_ON_HAND_PLAYED: *p_last_retriggered_face_index = UNDEFINED; break; case JOKER_EVENT_ON_CARD_SCORED_END: *joker_effect = &s_shared_joker_effect; // Works the same way as Dusk, but for face cards (*joker_effect)->retrigger = ((*p_last_retriggered_face_index < get_scored_card_index()) && card_is_face(scored_card)); if ((*joker_effect)->retrigger) { *p_last_retriggered_face_index = get_scored_card_index(); (*joker_effect)->message = "Again!"; effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE; } break; default: break; } return effect_flags_ret; } #pragma endregion