#ifndef GRAPHIC_UTILS_H #define GRAPHIC_UTILS_H /* This file contains general utils and wrappers that relate to * graphics/video/vram and generally displaying things on the screen. * Mostly wrappers and defines for using tonc. * * Note: the code here assumes we're working with a single screenblock * which should be true for this entire game since a screenblock * is enough to contain a full screen (and more) * and there isn't any scrolling etc. */ /* Reminder: * Screen Base Block is the base for the screenblock entries i.e. tilemap * Character Base Block is the base for the tiles themselves */ #define MAIN_BG_SBB 31 #define MAIN_BG_CBB 1 #define TTE_SBB 30 #define TTE_CBB 0 #define AFFINE_BG_SBB 2 #define AFFINE_BG_CBB 2 /* Dimensions for a screenblock. * A 1024 size screenblock is arranged in a grid of 32x32 screen entries * Interestingly since each block is 8x8 pixels, the 240x160 GBA screen * is smaller than the screenblock, only the top left part of the screenblock * is displayed on the screen. */ #define SE_ROW_LEN 32 #define SE_COL_LEN 32 // Since y direction goes from the top of the screen to the bottom #define SE_UP -1 #define SE_DOWN 1 typedef struct { int left; int top; int right; int bottom; } Rect; #define UNDEFINED -1 /* Clears a rect in the main background. * The se_rect dimensions need to be in number of tiles. */ void main_bg_se_clear_rect(Rect se_rect); /* Copies a rect in the main background vertically in direction by a single tile. * direction must be either SE_UP or SE_DOWN. * se_rect dimensions are in number of tiles. */ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction); // A wrapper for tte_erase_rect that would use the rect struct void tte_erase_rect_wrapper(Rect rect); #endif //GRAPHIC_UTILS_H