#include "sprite.h" #include "joker.h" #include "card.h" POOL_ENTRY(Sprite, MAX_SPRITES); POOL_ENTRY(SpriteObject, MAX_SPRITE_OBJECTS); POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS); POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS); POOL_ENTRY(Card, MAX_CARDS); POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN);