#include "sprite.h"
#include "joker.h"
#include "card.h"

POOL_ENTRY(Sprite, MAX_SPRITES);
POOL_ENTRY(SpriteObject, MAX_SPRITE_OBJECTS);
POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS);
POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS);
POOL_ENTRY(Card, MAX_CARDS);
POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN);
